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arXiv · 2304.05582

Virtual Scanner Games: expanding access to Magnetic Resonance (MR) education through interactive web tutorials

Abstract

Background: Magnetic Resonance Imaging (MRI) is a medical imaging technique that combines principles of physics, math, and engineering to look inside humans and animals, hence delivering a lifesaving technology. However, resource-poor regions aiming to expand access to MRI suffer from a lack of imaging expertise. Education of a new generation of MRI technicians and researchers in these regions is needed to make this technology more equitable and sustainable around the world. Results: We developed Virtual Scanner Games, an open-source web application that allows students to explore fundamental concepts in MRI. Four modules illustrated imaging basics, imaging biology, imaging physics, and imaging design. Feedback was collected from high school and early college students along with faculty, postdoctoral fellows, and doctoral students working in the field of MRI. Conclusions: We have shown a collection of games that can be used independently by high school students and people with no imaging background; they could also be used as demonstration tools in formal courses. Further assessment of their educational value through longer term usage is needed.

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Gehua Tong, Rishi Ananth, John Thomas Vaughan, Jr., Sairam Geethanath. 2023-04-12. Virtual Scanner Games: expanding access to Magnetic Resonance (MR) education through interactive web tutorials. https://arxiv.org/abs/2304.05582

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