SearcharxivSearch

arXiv · 2305.02947

A study on the composition of elementary cellular automata

Abstract

Elementary cellular automata (ECA) are one-dimensional discrete models of computation with a small memory set that have gained significant interest since the pioneer work of Stephen Wolfram, who studied them as time-discrete dynamical systems. Each of the 256 ECA is labeled as rule $X$, where $X$ is an integer between $0$ and $255$. An important property, that is usually overlooked in computational studies, is that the composition of any two one-dimensional cellular automata is again a one-dimensional cellular automaton. In this chapter, we begin a systematic study of the composition of ECA. Intuitively speaking, we shall consider that rule $X$ has low complexity if the compositions $X \circ Y$ and $Y \circ X$ have small minimal memory sets, for many rules $Y$. Hence, we propose a new classification of ECA based on the compositions among them. We also describe all semigroups of ECA (i.e., composition-closed sets of ECA) and analyze their basic structure from the perspective of semigroup theory. In particular, we determine that the largest semigroups of ECA have $9$ elements, and have a subsemigroup of order $8$ that is $\mathcal{R}$-trivial, property which has been recently used to define random walks and Markov chains over semigroups.

Explore related subjects

Keep this discovery

BibTeXRIS

Alonso Castillo-Ramirez, Maria G. Magaña-Chavez. 2023-05-04. A study on the composition of elementary cellular automata. https://doi.org/10.1007/978-3-031-78757-7_12

Cite the original work for its findings. Save a collection to share your selection of sources.

KEEP EXPLORING

Related papers

Optical free space extreme learning machine for the implementation of emergent complex systems

Cellular automata conform a set of computational models which evolve with a reduced set of simple rules, yet still are able to show extremely complex emergent phenomena such as fractals and universal computation. Despite their apparent simplicity, they have shown great potential in simulating natural systems and solving challenging computational tasks such as classification and image generation. Instead of implementing cellular automata purely at the software level, it is desirable to design novel analog computing platforms that physically evolve following the automata's underlying rules, thereby reducing power requirements and latency. Here, we introduce an optical extreme learning machine for the simulation of a wide range of cellular automata. Our system operates in free space, and uses a spatial light modulator to encode the evolution rules of the system, while coherent wave propagation performs the corresponding computations. Our results demonstrate a simple, fully-programmable, cost and power efficient, and easy to build and align platform for the implementation of a wide range of complex computational systems such as elementary cellular automata, Conway's Game of Life, and two-dimensional Turing machines.

nlin.CG

The istr-graph: Interactive Visualisation of any Classic-Graph in DDLab

Any type of attractor basin (classic-graph) created in DDLab can now be visualised, manipulated, and deconstructed as a drag/drop ``interactive state transition graph'' (istr-graph). The new istr-graph applies to subtrees, single basins, the basin of attraction field, compression, and all other classic-graph parameters. This is an important update on the pre-existing ``interactive basin of attraction field graph'' (ibaf-graph) specific to just the complete uncompressed field, but the ibaf-graph is nevertheless retained for some of its unique attributes. These issues are discussed with a focus on the scope and implementation of the new istr-graph.

nlin.CG

Game of Life on Archimedean Lattices: Glider Guns and Phase Dynamics

I explore Conway's Game of Life (GoL) on six composite Archimedean lattices. On the Kagome lattice, on which small gliders and puffers appear particularly frequently across inputs, I use the output of a symmetry-constrained evolutionary search algorithm to construct a novel glider gun. The glider gun comprises four interacting bouncers and stably emits a small glider every 276th generation. Serving as an extension of classical GoL, I also propose cells with a phase degree of freedom and an associated local phase rule, which on the Kagome lattice is demonstrated to host phase-periodic gliders. This enables the possibility of phase-sensitive and interference-based computations.

nlin.CG