arXiv · 2305.16021
Logic of the Hide and Seek Game: Characterization, Axiomatization, Decidability
Abstract
The logic of the hide and seek game LHS was proposed to reason about search missions and interactions between agents in pursuit-evasion environments. As proved in literature, having an equality constant in the language of LHS drastically increases its computational complexity: the satisfiability problem for LHS with multiple relations is undecidable. In this work we improve the existing result by showing that LHS with a single relation is undecidable. With the existing findings, we provide a van Benthem style characterization theorem for the expressive power of the logic. Finally, by `splitting' the language of LHS-, a crucial fragment of LHS without the equality constant, into two `isolated parts', we provide a complete Hilbert style proof system for LHS- and prove that its satisfiability problem is decidable, whose proofs would indicate significant differences between the proposals of LHS- and of ordinary product logics. Although LHS and LHS- are frameworks for interactions of 2 agents, all results in the article can be easily transferred to their generalizations for settings with any n > 2 agents.
Explore related subjects
Keep this discovery
Explore connections, maps & timelines
Qian Chen, Dazhu Li. 2023-05-25. Logic of the Hide and Seek Game: Characterization, Axiomatization, Decidability. https://arxiv.org/abs/2305.16021
Cite the original work for its findings. Save a collection to share your selection of sources.