SearcharxivSearch

arXiv · 2306.17838

Breaking the Metric Voting Distortion Barrier

Abstract

We consider the following well-studied problem of metric distortion in social choice. Suppose we have an election with $n$ voters and $m$ candidates located in a shared metric space. We would like to design a voting rule that chooses a candidate whose average distance to the voters is small. However, instead of having direct access to the distances in the metric space, the voting rule obtains, from each voter, a ranked list of the candidates in order of distance. Can we design a rule that regardless of the election instance and underlying metric space, chooses a candidate whose cost differs from the true optimum by only a small factor (known as the distortion)? A long line of work culminated in finding optimal deterministic voting rules with metric distortion $3$. However, for randomized voting rules, there is still a gap in our understanding: Even though the best lower bound is $2.112$, the best upper bound is still $3$, attained even by simple rules such as Random Dictatorship. Finding a randomized rule that guarantees distortion $3 - \epsilon$ has been a major challenge in computational social choice, as prevalent approaches to designing voting rules are known to be insufficient. Such a voting rule must use information beyond aggregate comparisons between pairs of candidates, and cannot only assign positive probability to candidates that are voters' top choices. In this work, we give a rule that guarantees distortion less than $2.753$. To do so we study a handful of voting rules that are new to the problem. One is Maximal Lotteries, a rule based on the Nash equilibrium of a natural zero-sum game which dates back to the 60's. The others are novel rules that can be thought of as hybrids of Random Dictatorship and the Copeland rule. Though none of these rules can beat distortion $3$ alone, a randomization between Maximal Lotteries and any of the novel rules can.

Explore related subjects

Keep this discovery

BibTeXRIS

Moses Charikar, Prasanna Ramakrishnan, Kangning Wang, Hongxun Wu. 2023-06-30. Breaking the Metric Voting Distortion Barrier. https://doi.org/10.1145/3689625

Cite the original work for its findings. Save a collection to share your selection of sources.

KEEP EXPLORING

Related papers

MMS Allocation for Chores with Online Agent Arrivals

We study the fair allocation of $m$ indivisible chores to $n$ agents with subadditive cost functions arriving online in an arbitrary order. Upon an agent's arrival, we are informed of her cost function and must irrevocably assign her a set of chores. We focus on the Maximin Share (MMS) fairness notion and aim to compute an allocation in which all items are assigned, and no agent incurs a cost more than $\alpha$ times her MMS. Without any prior information about the instance (other than $n$ and $m$), we design an algorithm with a competitive ratio of $O(\min\{n, k\log^{1+\epsilon}k, \log m\})$ for any constant $\epsilon > 0$, where $k$ denotes the number of cost function types. Our bound matches the best known offline approximation guarantees for MMS under subadditive costs and is nearly optimal with respect to all three parameters: we show that even for binary additive cost functions, no online algorithm can achieve a competitive ratio of $o(\min\{n, k\log k, \log m\})$. We then consider the setting in which the $k$ cost function types are known in advance (though the realized types of arriving agents are not). For additive cost functions, we provide an algorithm with a competitive ratio of $O(\min\{\log k, \log(kn)/\log\log(kn)\})$, and show that constant-competitive algorithms do not exist for general $k$, even for the binary additive setting. For binary additive functions when $k \le n$, we propose a $3$-competitive algorithm and establish a lower bound of $2$.

cs.GT

Truncated Noisy Best-Response Algorithms: Toward Game Theoretic Learning with Safety Guarantees

We consider a game theoretic approach to solve multi-agent coordination problems with submodular maximization objectives. It is known for such problems that the Nash equilibria for the corresponding game are always within 50% of the optimal, but that the equilibria which achieve this worst-case bound are not stable. To exploit this instability, we propose a family of algorithms which we call Truncated Noisy Best-Response (TNBR) Algorithms. These algorithms are flexibly characterized by agents asynchronously and stochastically selecting actions from a neighbourhood of their best response payoffs. We compute bounds on the recurrent classes of TNBR algorithms' associated Markov chains. Our bounds fall into two categories: first, "Performance" bounds ensure that TNBR algorithms always have a high-value recurrent state; second, "Safety" bounds ensure that TNBR algorithms never have arbitrarily-bad recurrent states. Furthermore, these two types of bounds are linked by a waterbed-like effect: every game with a poor Safety guarantee necessarily has a favorable Performance guarantee.

cs.GT

Existence of the Core in Approval-Based Committee Elections

We settle the main open question in the theory of approval-based multi-winner elections: we show that there always exists a committee in the core. The core is a stability and group fairness concept. The proof introduces a new voting rule that optimizes an entropy-like objective function over committees and payment systems. All local optima of this objective function lie in the core, which implies that a core committee can be found in polynomial time.

cs.GT