SearcharxivSearch

arXiv · 2308.06370

Layered Cellular Automata

Abstract

Layered Cellular Automata (LCA) extends the concept of traditional cellular automata (CA) to model complex systems and phenomena. In LCA, each cell's next state is determined by the interaction of two layers of computation, allowing for more dynamic and realistic simulations. This thesis explores the design, dynamics, and applications of LCA, with a focus on its potential in pattern recognition and classification. The research begins by introducing the limitations of traditional CA in capturing the complexity of real-world systems. It then presents the concept of LCA, where layer 0 corresponds to a predefined model, and layer 1 represents the proposed model with additional influence. The interlayer rules, denoted as f and g, enable interactions not only from adjacent neighboring cells but also from some far-away neighboring cells, capturing long-range dependencies. The thesis explores various LCA models, including those based on averaging, maximization, minimization, and modified ECA neighborhoods. Additionally, the implementation of LCA on the 2-D cellular automaton Game of Life is discussed, showcasing intriguing patterns and behaviors. Through extensive experiments, the dynamics of different LCA models are analyzed, revealing their sensitivity to rule changes and block size variations. Convergent LCAs, which converge to fixed points from any initial configuration, are identified and used to design a two-class pattern classifier. Comparative evaluations demonstrate the competitive performance of the LCA-based classifier against existing algorithms. Theoretical analysis of LCA properties contributes to a deeper understanding of its computational capabilities and behaviors. The research also suggests potential future directions, such as exploring advanced LCA models, higher-dimensional simulations, and hybrid approaches integrating LCA with other computational models.

Explore related subjects

Keep this discovery

BibTeXRIS

Abhishek Dalai. 2023-07-25. Layered Cellular Automata. https://arxiv.org/abs/2308.06370

Cite the original work for its findings. Save a collection to share your selection of sources.

KEEP EXPLORING

Related papers

Optical free space extreme learning machine for the implementation of emergent complex systems

Cellular automata conform a set of computational models which evolve with a reduced set of simple rules, yet still are able to show extremely complex emergent phenomena such as fractals and universal computation. Despite their apparent simplicity, they have shown great potential in simulating natural systems and solving challenging computational tasks such as classification and image generation. Instead of implementing cellular automata purely at the software level, it is desirable to design novel analog computing platforms that physically evolve following the automata's underlying rules, thereby reducing power requirements and latency. Here, we introduce an optical extreme learning machine for the simulation of a wide range of cellular automata. Our system operates in free space, and uses a spatial light modulator to encode the evolution rules of the system, while coherent wave propagation performs the corresponding computations. Our results demonstrate a simple, fully-programmable, cost and power efficient, and easy to build and align platform for the implementation of a wide range of complex computational systems such as elementary cellular automata, Conway's Game of Life, and two-dimensional Turing machines.

nlin.CG

The istr-graph: Interactive Visualisation of any Classic-Graph in DDLab

Any type of attractor basin (classic-graph) created in DDLab can now be visualised, manipulated, and deconstructed as a drag/drop ``interactive state transition graph'' (istr-graph). The new istr-graph applies to subtrees, single basins, the basin of attraction field, compression, and all other classic-graph parameters. This is an important update on the pre-existing ``interactive basin of attraction field graph'' (ibaf-graph) specific to just the complete uncompressed field, but the ibaf-graph is nevertheless retained for some of its unique attributes. These issues are discussed with a focus on the scope and implementation of the new istr-graph.

nlin.CG

Game of Life on Archimedean Lattices: Glider Guns and Phase Dynamics

I explore Conway's Game of Life (GoL) on six composite Archimedean lattices. On the Kagome lattice, on which small gliders and puffers appear particularly frequently across inputs, I use the output of a symmetry-constrained evolutionary search algorithm to construct a novel glider gun. The glider gun comprises four interacting bouncers and stably emits a small glider every 276th generation. Serving as an extension of classical GoL, I also propose cells with a phase degree of freedom and an associated local phase rule, which on the Kagome lattice is demonstrated to host phase-periodic gliders. This enables the possibility of phase-sensitive and interference-based computations.

nlin.CG