arXiv · 2310.01503
Towards a Model of Puzznic
Abstract
We report on progress in modelling and solving Puzznic, a video game requiring the player to plan sequences of moves to clear a grid by matching blocks. We focus here on levels with no moving blocks. We compare a planning approach and three constraint programming approaches on a small set of benchmark instances. The planning approach is at present superior to the constraint programming approaches, but we outline proposals for improving the constraint models.
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Joan Espasa, Ian P. Gent, Ian Miguel, Peter Nightingale, András Z. Salamon, Mateu Villaret. 2023-10-02. Towards a Model of Puzznic. https://arxiv.org/abs/2310.01503
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