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arXiv · 2311.14593

Visualizing Plasma Physics Simulations in Immersive Environments

Abstract

Plasma physics simulations create complex datasets for which researchers need state-of-the-art visualization tools to gain insights. These datasets are 3D in nature but are commonly depicted and analyzed using 2D idioms displayed on 2D screens. These offer limited understandability in a domain where spatial awareness is key. Virtual reality (VR) can be used as an alternative to conventional means for analyzing such datasets. VR has been known to improve depth and spatial relationship perception, which are fundamental for obtaining insights into 3D plasma morphology. Likewise, VR can potentially increase user engagement by offering more immersive and enjoyable experiences. Methods This study presents PlasmaVR, a proof-of-concept VR tool for visualizing datasets resulting from plasma physics simulations. It enables immersive multidimensional data visualization of particles, scalar, and vector fields and uses a more natural interface. The study includes user evaluation with domain experts where PlasmaVR was employed to assess the possible benefits of immersive environments in plasma physics visualization. The experimental group comprised five plasma physics researchers who were asked to perform tasks designed to represent their typical analysis workflow. To assess the suitability of the prototype for the different types of tasks, a set of objective metrics, such as completion time and number of errors, were measured. The prototype's usability was also evaluated using a standard System Usability Survey questionnaire.

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Nuno Verdelho Trindade, Oscar Amaro, David Bras, Daniel Goncalves, João Madeiras Pereira, Alfredo Ferreira. 2023-11-24. Visualizing Plasma Physics Simulations in Immersive Environments. https://arxiv.org/abs/2311.14593

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