SearcharxivSearch

arXiv · 2311.17728

Know your audience

Abstract

Distributed function computation is the problem, for a networked system of $n$ autonomous agents, to collectively compute the value $f(v_1, \ldots, v_n)$ of some input values, each initially private to one agent in the network. Here, we study and organize results pertaining to distributed function computation in anonymous networks, both for the static and the dynamic case, under a communication model of directed and synchronous message exchanges, but with varying assumptions in the degree of awareness or control that a single agent has over its outneighbors. Our main argument is three-fold. First, in the "blind broadcast" model, where in each round an agent merely casts out a unique message without any knowledge or control over its addressees, the computable functions are those that only depend on the set of the input values, but not on their multiplicities or relative frequencies in the input. Second, in contrast, when we assume either that a) in each round, the agents know how many outneighbors they have; b) all communications links in the network are bidirectional; or c) the agents may address each of their outneighbors individually, then the set of computable functions grows to contain all functions that depend on the relative frequencies of each value in the input - such as the average - but not on their multiplicities - thus, not the sum. Third, however, if one or several agents are distinguished as leaders, or if the cardinality of the network is known, then under any of the above three assumptions it becomes possible to recover the complete multiset of the input values, and thus compute any function of the distributed input as long as it is invariant under permutation of its arguments. In the case of dynamic networks, we also discuss the impact of multiple connectivity assumptions.

Explore related subjects

Keep this discovery

BibTeXRIS

Bernadette Charron-Bost, Patrick Lambein-Monette. 2023-11-29. Know your audience. https://arxiv.org/abs/2311.17728

Cite the original work for its findings. Save a collection to share your selection of sources.

KEEP EXPLORING

Related papers

Online Treasure Hunt in Vertex-Permuted Dynamic Rings

We study the problem of treasure hunt by a group of $k \geq 1$ agents in vertex-permuted dynamic rings (VP). In this model, the $n$ vertices remain on a ring but are permuted at each time step. We first show that treasure hunt is impossible for any $k \leq n-3$ agents, if there are no restrictions on the sequence of permutations used in the dynamic ring. We then study the $VP(\delta)$ setting, in which for every pair $i, j$ of vertices, the edge $(i, j)$ is guaranteed to appear within $\delta$ steps. We show that the class $VP(\delta)$ is feasible only for $\delta \geq \left\lceil \frac{n-1}{2}\right\rceil$. For the one-agent case, we show a tight bound of $\Theta(\delta n)$ on the worst-case search time as well as competitive ratio of any online algorithm for treasure hunt, provided $\delta \geq 2n$. We then give an optimal algorithm for $k$ agents, thereby showing that $k$ agents can obtain a speedup of $k$ on the worst-case search time. Finally, in the R-VP setting, in which in every step, the vertices are arranged as a ring according to a random permutation, we show that treasure hunt takes expected $\Theta(n)$ steps against an oblivious adversary and $\Theta(n \log n)$ steps against an adaptive adversary.

cs.DC

The Computing Channel: How Modulation Programs the Airwaves

Distributed computing and distributed artificial intelligence require frequent exchanges of intermediate results, although many applications need only an aggregate rather than messages from individual devices. Conventional systems recover each message before computing the aggregate, whereas over-the-air computation (OAC) exploits simultaneous transmission to obtain it directly. However, dominant OAC implementations rely on analog signaling, creating a mismatch with finite-precision data and digital communication procedures. This article presents digital function-oriented communication, in which finite-alphabet symbol representations and receiver decisions are jointly designed so that multiple-access superposition encodes the desired function without recovering individual inputs. We introduce its computational-constellation principle, main design approaches, extensions, and implementation challenges. Federated edge learning illustrates how the framework can reduce user-dependent data-bearing resources while operating directly on quantized model updates.

cs.DC

Can AI Remediate Backend Failures Safely? GuardedAct with Blast-Radius-Aware Sandboxing

Large Language Models (LLMs) have shown promising capabilities in generating remediation actions for microservice failures. However, directly executing AI-generated repair actions in production risks cascading collateral damage. We propose GuardedAct, a sandbox-first remediation framework that interposes a blast-radius-aware verification layer between the LLM action generator and the production environment. GuardedAct operates in four phases: (1) ingesting a diagnosis report together with the live system topology and recent telemetry, (2) prompting an LLM to produce a ranked list of candidate remediation actions, (3) simulating each action in a lightweight digital-twin sandbox that estimates the blast radius and assigns a risk label, and (4) enforcing a rollback-confidence gate that auto-executes only low-risk actions while escalating high-risk ones for human review. We evaluate GuardedAct on five fault scenarios injected into the DeathStarBench social-network application. Experimental results show that GuardedAct achieves an overall recovery rate of 87.4% while reducing collateral damage by 79.7% relative to direct LLM execution (from 25.6% to 5.2%), at the cost of a modest sandbox-induced increase in mean time to recovery (approximately 8 s). Ablation studies confirm that each component contributes meaningfully to the safety-speed trade-off.

cs.DC