SearcharxivSearch

arXiv · 2312.15640

Report of the DOE/NSF Workshop on Correctness in Scientific Computing, June 2023, Orlando, FL

Abstract

This report is a digest of the DOE/NSF Workshop on Correctness in Scientific Computing (CSC'23) held on June 17, 2023, as part of the Federated Computing Research Conference (FCRC) 2023. CSC was conceived by DOE and NSF to address the growing concerns about correctness among those who employ computational methods to perform large-scale scientific simulations. These concerns have escalated, given the complexity, scale, and heterogeneity of today's HPC software and hardware. If correctness is not proactively addressed, there is the risk of producing flawed science on top of unacceptable productivity losses faced by computational scientists and engineers. HPC systems are beginning to include data-driven methods, including machine learning and surrogate models, and their impact on overall HPC system correctness was also felt urgent to discuss. Stakeholders of correctness in this space were identified to belong to several sub-disciplines of computer science; from computer architecture researchers who design special-purpose hardware that offers high energy efficiencies; numerical algorithm designers who develop efficient computational schemes based on reduced precision as well as reduced data movement; all the way to researchers in programming language and formal methods who seek methodologies for correct compilation and verification. To include attendees with such a diverse set of backgrounds, CSC was held during the Federated Computing Research Conference (FCRC) 2023.

Explore related subjects

Keep this discovery

Explore connections, maps & timelines

BibTeXRIS

Maya Gokhale, Ganesh Gopalakrishnan, Jackson Mayo, Santosh Nagarakatte, Cindy Rubio-González, Stephen F. Siegel. 2023-12-25. Report of the DOE/NSF Workshop on Correctness in Scientific Computing, June 2023, Orlando, FL. https://arxiv.org/abs/2312.15640

Cite the original work for its findings. Save a collection to share your selection of sources.

KEEP EXPLORING

Related papers

Online Treasure Hunt in Vertex-Permuted Dynamic Rings

We study the problem of treasure hunt by a group of $k \geq 1$ agents in vertex-permuted dynamic rings (VP). In this model, the $n$ vertices remain on a ring but are permuted at each time step. We first show that treasure hunt is impossible for any $k \leq n-3$ agents, if there are no restrictions on the sequence of permutations used in the dynamic ring. We then study the $VP(\delta)$ setting, in which for every pair $i, j$ of vertices, the edge $(i, j)$ is guaranteed to appear within $\delta$ steps. We show that the class $VP(\delta)$ is feasible only for $\delta \geq \left\lceil \frac{n-1}{2}\right\rceil$. For the one-agent case, we show a tight bound of $\Theta(\delta n)$ on the worst-case search time as well as competitive ratio of any online algorithm for treasure hunt, provided $\delta \geq 2n$. We then give an optimal algorithm for $k$ agents, thereby showing that $k$ agents can obtain a speedup of $k$ on the worst-case search time. Finally, in the R-VP setting, in which in every step, the vertices are arranged as a ring according to a random permutation, we show that treasure hunt takes expected $\Theta(n)$ steps against an oblivious adversary and $\Theta(n \log n)$ steps against an adaptive adversary.

cs.DC

The Computing Channel: How Modulation Programs the Airwaves

Distributed computing and distributed artificial intelligence require frequent exchanges of intermediate results, although many applications need only an aggregate rather than messages from individual devices. Conventional systems recover each message before computing the aggregate, whereas over-the-air computation (OAC) exploits simultaneous transmission to obtain it directly. However, dominant OAC implementations rely on analog signaling, creating a mismatch with finite-precision data and digital communication procedures. This article presents digital function-oriented communication, in which finite-alphabet symbol representations and receiver decisions are jointly designed so that multiple-access superposition encodes the desired function without recovering individual inputs. We introduce its computational-constellation principle, main design approaches, extensions, and implementation challenges. Federated edge learning illustrates how the framework can reduce user-dependent data-bearing resources while operating directly on quantized model updates.

cs.DC

Can AI Remediate Backend Failures Safely? GuardedAct with Blast-Radius-Aware Sandboxing

Large Language Models (LLMs) have shown promising capabilities in generating remediation actions for microservice failures. However, directly executing AI-generated repair actions in production risks cascading collateral damage. We propose GuardedAct, a sandbox-first remediation framework that interposes a blast-radius-aware verification layer between the LLM action generator and the production environment. GuardedAct operates in four phases: (1) ingesting a diagnosis report together with the live system topology and recent telemetry, (2) prompting an LLM to produce a ranked list of candidate remediation actions, (3) simulating each action in a lightweight digital-twin sandbox that estimates the blast radius and assigns a risk label, and (4) enforcing a rollback-confidence gate that auto-executes only low-risk actions while escalating high-risk ones for human review. We evaluate GuardedAct on five fault scenarios injected into the DeathStarBench social-network application. Experimental results show that GuardedAct achieves an overall recovery rate of 87.4% while reducing collateral damage by 79.7% relative to direct LLM execution (from 25.6% to 5.2%), at the cost of a modest sandbox-induced increase in mean time to recovery (approximately 8 s). Ablation studies confirm that each component contributes meaningfully to the safety-speed trade-off.

cs.DC