arXiv · 2401.14878
Hades Again and Again: A Study on Frustration Tolerance, Physiology and Player Experience
Abstract
Accurately quantifying player experience is challenging for many reasons: identifying a ground truth and building validated and reliable scales are both challenging tasks; on top of that, empirical results are often moderated by individual factors. In this article, we present a study on the rogue-like game Hades designed to investigate the impact of individual differences in the operationalisation of player experience by cross-referencing multiple modalities (i.e., questionnaires, gameplay, and heart rate) and identifying the interplay between their scales.
Explore related subjects
Keep this discovery
Explore connections, maps & timelines
Maj Frost Jensen, Laurits Dixen, Paolo Burelli. 2024-01-26. Hades Again and Again: A Study on Frustration Tolerance, Physiology and Player Experience. https://doi.org/10.1007/978-3-031-54968-7_10
Cite the original work for its findings. Save a collection to share your selection of sources.