arXiv · 2405.18609
Actuators \`A La Mode: Modal Actuations for Soft Body Locomotion
Abstract
Traditional character animation specializes in characters with a rigidly articulated skeleton and a bipedal/quadripedal morphology. This assumption simplifies many aspects for designing physically based animations, like locomotion, but comes with the price of excluding characters of arbitrary deformable geometries. To remedy this, our framework makes use of a spatio-temporal actuation subspace built off of the natural vibration modes of the character geometry. The resulting actuation is coupled to a reduced fast soft body simulation, allowing us to formulate a locomotion optimization problem that is tractable for a wide variety of high resolution deformable characters.
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Otman Benchekroun, Kaixiang Xie, Hsueh-Ti Derek Liu, Eitan Grinspun, Sheldon Andrews, Victor Zordan. 2024-05-28. Actuators \`A La Mode: Modal Actuations for Soft Body Locomotion. https://arxiv.org/abs/2405.18609
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