arXiv · 2406.16091
Efficient GPU Implementation of Particle Interactions with Cutoff Radius and Few Particles per Cell
Abstract
This paper presents novel approaches to parallelizing particle interactions on a GPU when there are few particles per cell and the interactions are limited by a cutoff distance. The paper surveys classical algorithms and then introduces two alternatives that aim to utilize shared memory. The first approach copies the particles of a sub-box, while the second approach loads particles in a pencil along the X-axis. The different implementations are compared on three GPU models using Cuda and Hip. The results show that the X-pencil approach can provide a significant speedup but only in very specific cases.
Explore related subjects
Keep this discovery
David Algis, Berenger Bramas, Emmanuelle Darles, Lilian Aveneau. 2024-06-23. Efficient GPU Implementation of Particle Interactions with Cutoff Radius and Few Particles per Cell. https://arxiv.org/abs/2406.16091
Cite the original work for its findings. Save a collection to share your selection of sources.