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arXiv · 2407.13126

Improving GPU Multi-Tenancy Through Dynamic Multi-Instance GPU Reconfiguration

Abstract

Continuous learning (CL) has emerged as one of the most popular deep learning paradigms deployed in modern cloud GPUs. Specifically, CL has the capability to continuously update the model parameters (through model retraining) and use the updated model (if available) to serve overtime arriving inference requests. It is generally beneficial to co-locate the retraining and inference together to enable timely model updates and avoid model transfer overheads. This brings the need for GPU sharing among retraining and inferences. Meanwhile, multiple CL workloads can share the modern GPUs in the cloud, leading to multi-tenancy execution. In this paper, we observe that prior GPU-sharing techniques are not optimized for multi-tenancy CL workloads. Specifically, they do not coherently consider the accuracy of the retraining model and the inference service level objective (SLO) attainment. Moreover, they cannot accommodate the overtime dynamics (e.g., inference arrival intensity) in CL execution. In this paper, we propose MIGRator, a novel GPU reconfiguration runtime that dynamically performs GPU reconfiguration for multi-tenancy CL workloads. MIGRator is based on the recent NVIDIA multi-instance GPU (MIG) to mitigate resource contention and formulates the reconfiguration optimization into Integer Linear Programming (ILP) to dynamically identify, reconfigure, and allocate the GPU instances. MIGRator leverages the "Goodput" metric in the ILP objective function to consider both inference SLO attainment and model accuracy in the reconfiguration exploration. We evaluate MIGRator using representative multi-tenancy CL workloads. The results show our approach outperforms the state-of-the-art GPU sharing techniques (i.e., Ekya, Astraea, and PARIS) by 17\%, 21\%, and 20\%, respectively.

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Tianyu Wang, Sheng Li, Bingyao Li, Yue Dai, Ao Li, Geng Yuan, Yufei Ding, Youtao Zhang, Xulong Tang. 2024-07-18. Improving GPU Multi-Tenancy Through Dynamic Multi-Instance GPU Reconfiguration. https://arxiv.org/abs/2407.13126

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