SearcharxivSearch

arXiv · 2407.13438

The Madness of Multiple Entries in March Madness

Abstract

This paper explores multi-entry strategies for betting pools related to single-elimination tournaments. In such betting pools, participants select winners of games, and their respective score is a weighted sum of the number of correct selections. Most betting pools have a top-heavy payoff structure, so the paper focuses on strategies that maximize the expected score of the best-performing entry. There is no known closed-formula expression for the estimation of this metric, so the paper investigates the challenges associated with the estimation and the optimization of multi-entry solutions. We present an exact dynamic programming approach for calculating the maximum expected score of any given fixed solution, which is exponential in the number of entries. We explore the structural properties of the problem to develop several solution techniques. In particular, by extracting insights from the solutions produced by one of our algorithms, we design a simple yet effective problem-specific heuristic that was the best-performing technique in our experiments, which were based on real-world data extracted from recent March Madness tournaments. In particular, our results show that the best 100-entry solution identified by our heuristic had a 2.2% likelihood of winning a $1 million prize in a real-world betting pool.

Explore related subjects

Keep this discovery

BibTeXRIS

Jeff Decary, David Bergman, Carlos Cardonha, Jason Imbrogno, Andrea Lodi. 2024-07-18. The Madness of Multiple Entries in March Madness. https://arxiv.org/abs/2407.13438

Cite the original work for its findings. Save a collection to share your selection of sources.

KEEP EXPLORING

Related papers

Quasi-Monte Carlo Beyond Hardy-Krause II: $(1 + \varepsilon)n$ Samples Suffice

Numerical integration studies how well one can estimate the integral of a function $f$ over $[0,1)^d$ using $n$ sample points. The two classical methods, Monte Carlo (MC) and quasi-Monte Carlo (QMC), have complementary strengths and weaknesses, and a fundamental question is to design an approach that combines the benefits of both. Recently, building on the transference principle in discrepancy theory, Bansal and Jiang~\cite{BJ25a} gave a randomized QMC method that bridges MC and QMC guarantees using only i.i.d.\ samples. Their method also goes beyond the classical Koksma--Hlawka inequality: it achieves integration error $\widetilde{O}_d(\sigma_{\mathsf{SO}}(f)/n)$, where the smoothed-out variation $\sigma_{\mathsf{SO}}(f)$ can be substantially smaller than the Hardy--Krause variation that governs the classical bound. However, their algorithm requires $n^2$ i.i.d.\ samples as input, and this quadratic blowup is inherent to any method based on the transference principle. In this work, we bypass the quadratic blowup: for any constant $\varepsilon > 0$, we show that $(1+\varepsilon)n$ i.i.d.\ samples suffice to both obtain the beyond-Hardy--Krause guarantee of~\cite{BJ25a}, resolving an open problem posed there, and to produce low-discrepancy point sequences. Our algorithms are variants of the online Haar-thinning method of Dwivedi, Feldheim, Gurel-Gurevich, and Ramdas~\cite{DFG+19}.

cs.DS

Single-Exponential Algorithms and a Polynomial Kernel for Strong Connectivity Augmentation

Strong Connectivity Augmentation (SCA) asks whether a directed acyclic graph can be made strongly connected by adding at most $k$ prescribed links whose total weight is within a given budget. Klinkby, Misra, and Saurabh (SODA 2021) gave an $O^*(2^{O(k\log k)})$-time algorithm and asked whether the problem admits a single-exponential parameterized algorithm and a polynomial kernel. We answer both questions affirmatively: SCA can be solved in $O^*(9^k)$ time and admits a polynomial kernel with $O(k^4)$ vertices and $O(k^{16})$ bits. For unweighted SCA, we obtain $O^*(4^k)$ time and a kernel with $O(k^3)$ vertices. Our algorithms are based on a particularly simple reduction to Strongly Connected Spanning Subgraph with two edge costs.

cs.DS