SearcharxivSearch

arXiv · 2410.18129

Truncated multiplication and batch software SIMD AVX512 implementation for faster Montgomery multiplications and modular exponentiation

Abstract

This paper presents software implementations of batch computations, dealing with multi-precision integer operations. In this work, we use the Single Instruction Multiple Data (SIMD) AVX512 instruction set of the x86-64 processors, in particular the vectorized fused multiplier-adder VPMADD52. We focus on batch multiplications, squarings, modular multiplications, modular squarings and constant time modular exponentiations of 8 values using a word-slicing storage. We explore the use of Schoolbook and Karatsuba approaches with operands up to 4108 and 4154 bits respectively. We also introduce a truncated multiplication that speeds up the computation of the Montgomery modular reduction in the context of software implementation. Our Truncated Montgomery modular multiplication improvement offers speed gains of almost 20 % over the conventional non-truncated versions. Compared to the state-of-the-art GMP and OpenSSL libraries, our speedup modular operations are more than 4 times faster. Compared to OpenSSL BN_mod_exp_mont_consttimex2 using AVX512 and madd52* (madd52hi or madd52lo) in 256-bit registers, in fixed-window exponentiations of sizes 1024 and 2048 , our 512-bit implementation provides speedups of respectively 1.75 and 1.38, while the 256-bit version speedups are 1.51 and 1.05 for 1024 and 2048 -bit sizes (batch of 4 values in this case).

Explore related subjects

Keep this discovery

BibTeXRIS

Laurent-Stéphane Didier, Nadia Mrabet, Léa Glandus, Jean-Marc Robert. 2024-10-18. Truncated multiplication and batch software SIMD AVX512 implementation for faster Montgomery multiplications and modular exponentiation. https://doi.org/10.62056/a3txl86bm

Cite the original work for its findings. Save a collection to share your selection of sources.

KEEP EXPLORING

Related papers

Online Treasure Hunt in Vertex-Permuted Dynamic Rings

We study the problem of treasure hunt by a group of $k \geq 1$ agents in vertex-permuted dynamic rings (VP). In this model, the $n$ vertices remain on a ring but are permuted at each time step. We first show that treasure hunt is impossible for any $k \leq n-3$ agents, if there are no restrictions on the sequence of permutations used in the dynamic ring. We then study the $VP(\delta)$ setting, in which for every pair $i, j$ of vertices, the edge $(i, j)$ is guaranteed to appear within $\delta$ steps. We show that the class $VP(\delta)$ is feasible only for $\delta \geq \left\lceil \frac{n-1}{2}\right\rceil$. For the one-agent case, we show a tight bound of $\Theta(\delta n)$ on the worst-case search time as well as competitive ratio of any online algorithm for treasure hunt, provided $\delta \geq 2n$. We then give an optimal algorithm for $k$ agents, thereby showing that $k$ agents can obtain a speedup of $k$ on the worst-case search time. Finally, in the R-VP setting, in which in every step, the vertices are arranged as a ring according to a random permutation, we show that treasure hunt takes expected $\Theta(n)$ steps against an oblivious adversary and $\Theta(n \log n)$ steps against an adaptive adversary.

cs.DC

The Computing Channel: How Modulation Programs the Airwaves

Distributed computing and distributed artificial intelligence require frequent exchanges of intermediate results, although many applications need only an aggregate rather than messages from individual devices. Conventional systems recover each message before computing the aggregate, whereas over-the-air computation (OAC) exploits simultaneous transmission to obtain it directly. However, dominant OAC implementations rely on analog signaling, creating a mismatch with finite-precision data and digital communication procedures. This article presents digital function-oriented communication, in which finite-alphabet symbol representations and receiver decisions are jointly designed so that multiple-access superposition encodes the desired function without recovering individual inputs. We introduce its computational-constellation principle, main design approaches, extensions, and implementation challenges. Federated edge learning illustrates how the framework can reduce user-dependent data-bearing resources while operating directly on quantized model updates.

cs.DC

Can AI Remediate Backend Failures Safely? GuardedAct with Blast-Radius-Aware Sandboxing

Large Language Models (LLMs) have shown promising capabilities in generating remediation actions for microservice failures. However, directly executing AI-generated repair actions in production risks cascading collateral damage. We propose GuardedAct, a sandbox-first remediation framework that interposes a blast-radius-aware verification layer between the LLM action generator and the production environment. GuardedAct operates in four phases: (1) ingesting a diagnosis report together with the live system topology and recent telemetry, (2) prompting an LLM to produce a ranked list of candidate remediation actions, (3) simulating each action in a lightweight digital-twin sandbox that estimates the blast radius and assigns a risk label, and (4) enforcing a rollback-confidence gate that auto-executes only low-risk actions while escalating high-risk ones for human review. We evaluate GuardedAct on five fault scenarios injected into the DeathStarBench social-network application. Experimental results show that GuardedAct achieves an overall recovery rate of 87.4% while reducing collateral damage by 79.7% relative to direct LLM execution (from 25.6% to 5.2%), at the cost of a modest sandbox-induced increase in mean time to recovery (approximately 8 s). Ablation studies confirm that each component contributes meaningfully to the safety-speed trade-off.

cs.DC