SearcharxivSearch

arXiv · 2411.17060

Invariant neuromorphic representations of tactile stimuli improve robustness of a real-time texture classification system

Abstract

Humans have an exquisite sense of touch which robotic and prosthetic systems aim to recreate. We developed algorithms to create neuron-like (neuromorphic) spiking representations of texture that are invariant to the scanning speed and contact force applied in the sensing process. The spiking representations are based on mimicking activity from mechanoreceptors in human skin and further processing up to the brain. The neuromorphic encoding process transforms analog sensor readings into speed and force invariant spiking representations in three sequential stages: the force invariance module (in the analog domain), the spiking activity encoding module (transforms from analog to spiking domain), and the speed invariance module (in the spiking domain). The algorithms were tested on a tactile texture dataset collected in 15 speed-force conditions. An offline texture classification system built on the invariant representations has higher classification accuracy, improved computational efficiency, and increased capability to identify textures explored in novel speed-force conditions. The speed invariance algorithm was adapted to a real-time human-operated texture classification system. Similarly, the invariant representations improved classification accuracy, computational efficiency, and capability to identify textures explored in novel conditions. The invariant representation is even more crucial in this context due to human imprecision which seems to the classification system as a novel condition. These results demonstrate that invariant neuromorphic representations enable better performing neurorobotic tactile sensing systems. Furthermore, because the neuromorphic representations are based on biological processing, this work can be used in the future as the basis for naturalistic sensory feedback for upper limb amputees.

Explore related subjects

Keep this discovery

BibTeXRIS

Mark M. Iskarous, Zan Chaudhry, Fangjie Li, Samuel Bello, Sriramana Sankar, Ariel Slepyan, Natasha Chugh, Christopher L. Hunt, Rebecca J. Greene, Nitish V. Thakor. 2024-11-26. Invariant neuromorphic representations of tactile stimuli improve robustness of a real-time texture classification system. https://doi.org/10.1002/aisy.202401078

Cite the original work for its findings. Save a collection to share your selection of sources.

KEEP EXPLORING

Related papers

IMLE-VLA: Fast Single-Step Action Generation for Vision-Language-Action Policies

Vision-language-action (VLA) policies leverage pretrained vision-language backbones to achieve strong cross-task generalization. A leading design couples this backbone with a dedicated continuous action head trained via diffusion or flow matching. However, such heads rely on iterative multi-step sampling, for example 10 Euler steps in $\pi_{0.5}$. This creates an inference bottleneck that produces stop-and-go movement in the robot and slower task completion. We introduce IMLE-VLA, which replaces the iterative action head with a single-step conditional generator trained via conditional Implicit Maximum Likelihood Estimation (cIMLE). The cIMLE objective promotes multimodal action coverage, avoiding the mode collapse of naive regression heads while eliminating multi-step sampling entirely. When IMLE-VLA is applied to $\pi_{0.5}$, it increases inference frequency 3.67x (55 Hz vs. 15 Hz), enabling up to 11x higher action throughput. On the 40-task LIBERO benchmark, IMLE-VLA achieves the highest average success rate (98.0%) among all baselines while leading in inference frequency. Under the test-time perturbations of LIBERO-plus, IMLE-VLA retains $\pi_{0.5}$'s robustness while other baselines degrade sharply, confirming that the cIMLE head preserves generalization. Real-world experiments on a Franka Emika Panda across four tasks demonstrate smoother motion (2.2x to 3.0x lower jerk) and faster task completion, with IMLE-VLA outperforming $\pi_{0.5}$ on every task and reducing average VLA inference time per episode by 3.9x to 6.6x. Videos and code are available at https://kianhk6.github.io/IMLE-VLA/

cs.RO

ObstaDiff: Generalizable Diffusion Policy Learning via Obstacle-aware Representations

Imitation learning has achieved impressive results in robotic manipulation, yet most existing approaches assume clean backgrounds and lack explicit mechanisms for obstacle-aware motion generation. Extending such policies to cluttered, real-world scenes with unstructured obstacles remains a key generalization challenge. We present ObstaDiff, a decomposed diffusion-policy framework with a lightweight obstacle-aware visual encoder. ObstaDiff extracts a structured target-obstacle-background representation, enabling the downstream alignment policy to generate end-effector trajectories toward a target-centered bottleneck pose while reasoning about surrounding obstacles. We evaluate ObstaDiff on 61 real-robot greenhouse trials per method (366 executions in total). ObstaDiff achieves 75.41% average task success and 8.20% average obstacle collision rate, outperforming representative imitation-learning baselines and improving generalization in cluttered agricultural scenes.

cs.RO

Testing Between the Test Cases: Proving End-to-End Steering in Conditions You Never Drove

AI-based automated vehicle testing is challenging because a model that passes every test condition can still fail in the real world. Formal verification offers a way to directly address this gap. On a simulated highway and an arterial road we trained two small end-to-end steering networks each in CARLA, one on clear conditions alone and one on clear, fog, night and low sun. All four models were driven against a 2.19 ft lane-departure budget. Without driving again, we used bound propagation, a formal method that reads the trained weights, to compute how far steering can drift at every disturbance strength between two captured images. One calculation covers more than a campaign could drive: on the arterial it spans 133 poses, where ten intensities each would be 10^133 combinations, in minutes on one GPU. Not only did formal verification find conditions that broke the clear-trained policy without simulation testing, it provided some preliminary evidence for potential failures between the test cases. Our overall conclusion is that formal verification is a viable complement to simulation, and could be adopted as a part of verification and validation for automated driving.

cs.RO