SearcharxivSearch

arXiv · 2412.04627

Game-Theoretic Foundations for Cyber Resilience Against Deceptive Information Attacks in Intelligent Transportation Systems

Abstract

The growing complexity and interconnectivity of Intelligent Transportation Systems (ITS) make them increasingly vulnerable to advanced cyber threats, particularly deceptive information attacks. These sophisticated threats exploit vulnerabilities to manipulate data integrity and decision-making processes through techniques such as data poisoning, spoofing, and phishing. They target multiple ITS domains, including intra-vehicle systems, inter-vehicle communications, transportation infrastructure, and human interactions, creating cascading effects across the ecosystem. This chapter introduces a game-theoretic framework, enhanced by control and learning theories, to systematically analyze and mitigate these risks. By modeling the strategic interactions among attackers, users, and system operators, the framework facilitates comprehensive risk assessment and the design of adaptive, scalable resilience mechanisms. A prime example of this approach is the Proactive Risk Assessment and Mitigation of Misinformed Demand Attacks (PRADA) system, which integrates trust mechanisms, dynamic learning processes, and multi-layered defense strategies to counteract deceptive attacks on navigational recommendation systems. In addition, the chapter explores the broader applicability of these methodologies to address various ITS threats, including spoofing, Advanced Persistent Threats (APTs), and denial-of-service attacks. It highlights cross-domain resilience strategies, offering actionable insights to bolster the security, reliability, and adaptability of ITS. By providing a robust game-theoretic foundation, this work advances the development of comprehensive solutions to the evolving challenges in ITS cybersecurity.

Explore related subjects

Keep this discovery

Explore connections, maps & timelines

BibTeXRIS

Ya-Ting Yang, Quanyan Zhu. 2024-12-05. Game-Theoretic Foundations for Cyber Resilience Against Deceptive Information Attacks in Intelligent Transportation Systems. https://arxiv.org/abs/2412.04627

Cite the original work for its findings. Save a collection to share your selection of sources.

KEEP EXPLORING

Related papers

MMS Allocation for Chores with Online Agent Arrivals

We study the fair allocation of $m$ indivisible chores to $n$ agents with subadditive cost functions arriving online in an arbitrary order. Upon an agent's arrival, we are informed of her cost function and must irrevocably assign her a set of chores. We focus on the Maximin Share (MMS) fairness notion and aim to compute an allocation in which all items are assigned, and no agent incurs a cost more than $\alpha$ times her MMS. Without any prior information about the instance (other than $n$ and $m$), we design an algorithm with a competitive ratio of $O(\min\{n, k\log^{1+\epsilon}k, \log m\})$ for any constant $\epsilon > 0$, where $k$ denotes the number of cost function types. Our bound matches the best known offline approximation guarantees for MMS under subadditive costs and is nearly optimal with respect to all three parameters: we show that even for binary additive cost functions, no online algorithm can achieve a competitive ratio of $o(\min\{n, k\log k, \log m\})$. We then consider the setting in which the $k$ cost function types are known in advance (though the realized types of arriving agents are not). For additive cost functions, we provide an algorithm with a competitive ratio of $O(\min\{\log k, \log(kn)/\log\log(kn)\})$, and show that constant-competitive algorithms do not exist for general $k$, even for the binary additive setting. For binary additive functions when $k \le n$, we propose a $3$-competitive algorithm and establish a lower bound of $2$.

cs.GT

Truncated Noisy Best-Response Algorithms: Toward Game Theoretic Learning with Safety Guarantees

We consider a game theoretic approach to solve multi-agent coordination problems with submodular maximization objectives. It is known for such problems that the Nash equilibria for the corresponding game are always within 50% of the optimal, but that the equilibria which achieve this worst-case bound are not stable. To exploit this instability, we propose a family of algorithms which we call Truncated Noisy Best-Response (TNBR) Algorithms. These algorithms are flexibly characterized by agents asynchronously and stochastically selecting actions from a neighbourhood of their best response payoffs. We compute bounds on the recurrent classes of TNBR algorithms' associated Markov chains. Our bounds fall into two categories: first, "Performance" bounds ensure that TNBR algorithms always have a high-value recurrent state; second, "Safety" bounds ensure that TNBR algorithms never have arbitrarily-bad recurrent states. Furthermore, these two types of bounds are linked by a waterbed-like effect: every game with a poor Safety guarantee necessarily has a favorable Performance guarantee.

cs.GT

Existence of the Core in Approval-Based Committee Elections

We settle the main open question in the theory of approval-based multi-winner elections: we show that there always exists a committee in the core. The core is a stability and group fairness concept. The proof introduces a new voting rule that optimizes an entropy-like objective function over committees and payment systems. All local optima of this objective function lie in the core, which implies that a core committee can be found in polynomial time.

cs.GT