SearcharxivSearch

arXiv · 2412.10671

Bi-Criteria Metric Distortion

Abstract

Selecting representatives based on voters' preferences is a fundamental problem in social choice theory. While cardinal utility functions offer a detailed representation of preferences, ordinal rankings are often the only available information due to their simplicity and practical constraints. The metric distortion framework addresses this issue by modeling voters and candidates as points in a metric space, with distortion quantifying the efficiency loss from relying solely on ordinal rankings. Existing works define the cost of a voter with respect to a candidate as their distance and set the overall cost as either the sum (utilitarian) or maximum (egalitarian) of these costs across all voters. They show that deterministic algorithms achieve a best-possible distortion of 3 for any metric when considering a single candidate. This paper explores whether one can obtain a better approximation compared to an optimal candidate by relying on a committee of $k$ candidates ($k \ge 1$), where the cost of a voter is defined as its distance to the closest candidate in the committee. We answer this affirmatively in the case of line metrics, demonstrating that with $O(1)$ candidates, it is possible to achieve optimal cost. Our results extend to both utilitarian and egalitarian objectives, providing new upper bounds for the problem. We complement our results with lower bounds for both the line and 2-D Euclidean metrics.

Explore related subjects

Keep this discovery

BibTeXRIS

Kiarash Banihashem, Diptarka Chakraborty, Shayan Chashm Jahan, Iman Gholami, MohammadTaghi Hajiaghayi, Mohammad Mahdavi, Max Springer. 2024-12-14. Bi-Criteria Metric Distortion. https://arxiv.org/abs/2412.10671

Cite the original work for its findings. Save a collection to share your selection of sources.

KEEP EXPLORING

Related papers

MMS Allocation for Chores with Online Agent Arrivals

We study the fair allocation of $m$ indivisible chores to $n$ agents with subadditive cost functions arriving online in an arbitrary order. Upon an agent's arrival, we are informed of her cost function and must irrevocably assign her a set of chores. We focus on the Maximin Share (MMS) fairness notion and aim to compute an allocation in which all items are assigned, and no agent incurs a cost more than $\alpha$ times her MMS. Without any prior information about the instance (other than $n$ and $m$), we design an algorithm with a competitive ratio of $O(\min\{n, k\log^{1+\epsilon}k, \log m\})$ for any constant $\epsilon > 0$, where $k$ denotes the number of cost function types. Our bound matches the best known offline approximation guarantees for MMS under subadditive costs and is nearly optimal with respect to all three parameters: we show that even for binary additive cost functions, no online algorithm can achieve a competitive ratio of $o(\min\{n, k\log k, \log m\})$. We then consider the setting in which the $k$ cost function types are known in advance (though the realized types of arriving agents are not). For additive cost functions, we provide an algorithm with a competitive ratio of $O(\min\{\log k, \log(kn)/\log\log(kn)\})$, and show that constant-competitive algorithms do not exist for general $k$, even for the binary additive setting. For binary additive functions when $k \le n$, we propose a $3$-competitive algorithm and establish a lower bound of $2$.

cs.GT

Truncated Noisy Best-Response Algorithms: Toward Game Theoretic Learning with Safety Guarantees

We consider a game theoretic approach to solve multi-agent coordination problems with submodular maximization objectives. It is known for such problems that the Nash equilibria for the corresponding game are always within 50% of the optimal, but that the equilibria which achieve this worst-case bound are not stable. To exploit this instability, we propose a family of algorithms which we call Truncated Noisy Best-Response (TNBR) Algorithms. These algorithms are flexibly characterized by agents asynchronously and stochastically selecting actions from a neighbourhood of their best response payoffs. We compute bounds on the recurrent classes of TNBR algorithms' associated Markov chains. Our bounds fall into two categories: first, "Performance" bounds ensure that TNBR algorithms always have a high-value recurrent state; second, "Safety" bounds ensure that TNBR algorithms never have arbitrarily-bad recurrent states. Furthermore, these two types of bounds are linked by a waterbed-like effect: every game with a poor Safety guarantee necessarily has a favorable Performance guarantee.

cs.GT

Existence of the Core in Approval-Based Committee Elections

We settle the main open question in the theory of approval-based multi-winner elections: we show that there always exists a committee in the core. The core is a stability and group fairness concept. The proof introduces a new voting rule that optimizes an entropy-like objective function over committees and payment systems. All local optima of this objective function lie in the core, which implies that a core committee can be found in polynomial time.

cs.GT