SearcharxivSearch

arXiv · 2504.05094

Hollow Victory: How Malicious Proposers Exploit Validator Incentives in Optimistic Rollup Dispute Games

Abstract

Blockchain systems, such as Ethereum, are increasingly adopting layer-2 scaling solutions to improve transaction throughput and reduce fees. One popular layer-2 approach is the Optimistic Rollup, which relies on a mechanism known as a dispute game for block proposals. In these systems, validators can challenge blocks that they believe contain errors, and a successful challenge results in the transfer of a portion of the proposer's deposit as a reward. In this paper, we reveal a structural vulnerability in the mechanism: validators may not be awarded a proper profit despite winning a dispute challenge. We develop a formal game-theoretic model of the dispute game and analyze several scenarios, including cases where the proposer controls some validators and cases where a secondary auction mechanism is deployed to induce additional participation. Our analysis demonstrates that under current designs, the competitive pressure from validators may be insufficient to deter malicious behavior. We find that increased validator competition, paradoxically driven by higher rewards or participation, can allow a malicious proposer to significantly lower their net loss by capturing value through mechanisms like auctions. To address this, we propose countermeasures such as an escrowed reward mechanism and a commit-reveal protocol. Our findings provide critical insights into enhancing the economic security of layer-2 scaling solutions in blockchain networks.

Explore related subjects

Keep this discovery

BibTeXRIS

Suhyeon Lee. 2025-04-07. Hollow Victory: How Malicious Proposers Exploit Validator Incentives in Optimistic Rollup Dispute Games. https://arxiv.org/abs/2504.05094

Cite the original work for its findings. Save a collection to share your selection of sources.

KEEP EXPLORING

Related papers

MMS Allocation for Chores with Online Agent Arrivals

We study the fair allocation of $m$ indivisible chores to $n$ agents with subadditive cost functions arriving online in an arbitrary order. Upon an agent's arrival, we are informed of her cost function and must irrevocably assign her a set of chores. We focus on the Maximin Share (MMS) fairness notion and aim to compute an allocation in which all items are assigned, and no agent incurs a cost more than $\alpha$ times her MMS. Without any prior information about the instance (other than $n$ and $m$), we design an algorithm with a competitive ratio of $O(\min\{n, k\log^{1+\epsilon}k, \log m\})$ for any constant $\epsilon > 0$, where $k$ denotes the number of cost function types. Our bound matches the best known offline approximation guarantees for MMS under subadditive costs and is nearly optimal with respect to all three parameters: we show that even for binary additive cost functions, no online algorithm can achieve a competitive ratio of $o(\min\{n, k\log k, \log m\})$. We then consider the setting in which the $k$ cost function types are known in advance (though the realized types of arriving agents are not). For additive cost functions, we provide an algorithm with a competitive ratio of $O(\min\{\log k, \log(kn)/\log\log(kn)\})$, and show that constant-competitive algorithms do not exist for general $k$, even for the binary additive setting. For binary additive functions when $k \le n$, we propose a $3$-competitive algorithm and establish a lower bound of $2$.

cs.GT

Truncated Noisy Best-Response Algorithms: Toward Game Theoretic Learning with Safety Guarantees

We consider a game theoretic approach to solve multi-agent coordination problems with submodular maximization objectives. It is known for such problems that the Nash equilibria for the corresponding game are always within 50% of the optimal, but that the equilibria which achieve this worst-case bound are not stable. To exploit this instability, we propose a family of algorithms which we call Truncated Noisy Best-Response (TNBR) Algorithms. These algorithms are flexibly characterized by agents asynchronously and stochastically selecting actions from a neighbourhood of their best response payoffs. We compute bounds on the recurrent classes of TNBR algorithms' associated Markov chains. Our bounds fall into two categories: first, "Performance" bounds ensure that TNBR algorithms always have a high-value recurrent state; second, "Safety" bounds ensure that TNBR algorithms never have arbitrarily-bad recurrent states. Furthermore, these two types of bounds are linked by a waterbed-like effect: every game with a poor Safety guarantee necessarily has a favorable Performance guarantee.

cs.GT

Existence of the Core in Approval-Based Committee Elections

We settle the main open question in the theory of approval-based multi-winner elections: we show that there always exists a committee in the core. The core is a stability and group fairness concept. The proof introduces a new voting rule that optimizes an entropy-like objective function over committees and payment systems. All local optima of this objective function lie in the core, which implies that a core committee can be found in polynomial time.

cs.GT