arXiv · 2504.13928
LLM-Driven NPCs: Cross-Platform Dialogue System for Games and Social Platforms
Abstract
NPCs in traditional games are often limited by static dialogue trees and a single platform for interaction. To overcome these constraints, this study presents a prototype system that enables large language model (LLM)-powered NPCs to communicate with players both in the game en vironment (Unity) and on a social platform (Discord). Dialogue logs are stored in a cloud database (LeanCloud), allowing the system to synchronize memory between platforms and keep conversa tions coherent. Our initial experiments show that cross-platform interaction is technically feasible and suggest a solid foundation for future developments such as emotional modeling and persistent memory support.
Explore related subjects
Keep this discovery
Explore connections, maps & timelines
Li Song. 2025-04-14. LLM-Driven NPCs: Cross-Platform Dialogue System for Games and Social Platforms. https://arxiv.org/abs/2504.13928
Cite the original work for its findings. Save a collection to share your selection of sources.