SearcharxivSearch

arXiv · 2504.13948

Using customized GPT to develop prompting proficiency in architectural AI-generated images

Abstract

This research investigates the use of customized GPT models to enhance prompting proficiency among architecture students when generating AI-driven images. Prompt engineering is increasingly essential in architectural education due to the widespread adoption of generative AI tools. This study utilized a mixed-methods experimental design involving architecture students divided into three distinct groups: a control group receiving no structured support, a second group provided with structured prompting guides, and a third group supported by both structured guides and interactive AI personas. Students engaged in reverse engineering tasks, first guessing provided image prompts and then generating their own prompts, aiming to boost critical thinking and prompting skills. Variables examined included time spent prompting, word count, prompt similarity, and concreteness. Quantitative analysis involved correlation assessments between these variables and a one-way ANOVA to evaluate differences across groups. While several correlations showed meaningful relationships, not all were statistically significant. ANOVA results indicated statistically significant improvements in word count, similarity, and concreteness, especially in the group supported by AI personas and structured prompting guides. Qualitative feedback complemented these findings, revealing enhanced confidence and critical thinking skills in students. These results suggest tailored GPT interactions substantially improve students' ability to communicate architectural concepts clearly and effectively.

Explore related subjects

Keep this discovery

Explore connections, maps & timelines

BibTeXRIS

Juan David Salazar Rodriguez, Sam Conrad Joyce, Julfendi. 2025-04-16. Using customized GPT to develop prompting proficiency in architectural AI-generated images. https://arxiv.org/abs/2504.13948

Cite the original work for its findings. Save a collection to share your selection of sources.

KEEP EXPLORING

Related papers

ShellVis: Sandboxed Live Programming for Shell Scripts

Live programming provides visibility to programmers by running and tracing programs as they are edited. However, for programs with potentially harmful side effects, liveness can turn mistakes into disasters. We propose enabling live programming in environments with side effects via sandboxing: confining effects to a simulation of the true environment. We apply sandboxed live programming in the challenging context of shell scripting: a ubiquitous and powerful---yet notoriously opaque and error-prone---tool. ShellVis provides line-by-line feedback on a shell script's run-time behavior, with file operations sandboxed via a safe overlay of the file system. A qualitative user evaluation finds ShellVis to be helpful to participants, replacing tedious existing practices and instilling confidence. Participant responses also reveal areas for future research, particularly bridging the gulf of execution alongside the gulf of evaluation. ShellVis serves as a case study of how sandboxing can bring live-programming techniques into the many real-world programming contexts where side effects are important.

cs.HC

Visual-Motion-Induced Modulation of Pedestrian Trajectories Using Spatially Distributed Multi-Display Signage in Public Spaces

Multi-display signage (MDS), now ubiquitous in urban environments, has the potential to influence human behavior and experience in public spaces. However, despite its unique capability to present spatially distributed dynamic visual stimuli, its current use is mainly limited to advertising. In this study, we propose a perception-based approach for laterally modulating pedestrian trajectories as a nonverbal means of guiding pedestrians in public spaces. The approach is motivated by vection, the illusion of self-motion, and uses laterally moving monochrome stripes, a standard stimulus in vection research, presented across spatially distributed displays to elicit postural responses that may bias pedestrian trajectories. We evaluated the approach through a controlled laboratory experiment and a real-world field deployment involving actual pedestrian flows in a national museum. The laboratory experiment examined whether the MDS setup induced trajectory shifts in the direction predicted by prior research on the behavioral effects of vection. The field deployment investigated whether comparable effects would emerge in aggregate pedestrian behavior during unconstrained movement under conditions closer to those of urban public spaces. In the laboratory, full-screen motion significantly biased walking trajectories in the direction of visual motion, whereas partial-stripe motion produced no significant directional effect. In the field deployment, opposing full-screen motion conditions produced direction-consistent differences in aggregate pedestrian positions. The field results, observed despite the substantial variability in real-world pedestrian flows, extend the controlled laboratory findings and provide ecologically valid evidence supporting practical MDS-based pedestrian modulation in public settings. The results further suggest that sufficient visual-motion coverage may be important.

cs.HC

How AI Coders Discuss, Disagree, and Reach Consensus: Challenges and Opportunities for LLM-Based Qualitative Coding

The utility of AI in multi-coder qualitative coding has been widely discussed, yet little empirical evidence exists to delineate the contexts in which it performs reliably. We address this gap by quantifying the effectiveness of multi-agent LLM coding across varied qualitative datasets, revealing key contextual and structural factors that mediate coding outcomes. We developed a literature-informed baseline pipeline that enables AI agents to independently code, debate, and reconcile disagreements. Results revealed that coding accuracy depends on factors such as codebook length, qualitative data similarity, and agent disagreement. Notably, intense and unresolved debates between agents led to higher accuracy. Our analysis showed that while LLMs emulate many human discussion behaviors, they lack adaptive responsiveness to context. From these findings, we offer design recommendations for building automated coding systems. Our open-source AI discussion dataset and methodological framework lay the groundwork for advancing the design of AI-mediated automated thematic analysis.

cs.HC