arXiv · 2504.20378
Sparse2DGS: Geometry-Prioritized Gaussian Splatting for Surface Reconstruction from Sparse Views
Abstract
We present a Gaussian Splatting method for surface reconstruction using sparse input views. Previous methods relying on dense views struggle with extremely sparse Structure-from-Motion points for initialization. While learning-based Multi-view Stereo (MVS) provides dense 3D points, directly combining it with Gaussian Splatting leads to suboptimal results due to the ill-posed nature of sparse-view geometric optimization. We propose Sparse2DGS, an MVS-initialized Gaussian Splatting pipeline for complete and accurate reconstruction. Our key insight is to incorporate the geometric-prioritized enhancement schemes, allowing for direct and robust geometric learning under ill-posed conditions. Sparse2DGS outperforms existing methods by notable margins while being ${2}\times$ faster than the NeRF-based fine-tuning approach.
Explore related subjects
Keep this discovery
Jiang Wu, Rui Li, Yu Zhu, Rong Guo, Jinqiu Sun, Yanning Zhang. 2025-04-29. Sparse2DGS: Geometry-Prioritized Gaussian Splatting for Surface Reconstruction from Sparse Views. https://arxiv.org/abs/2504.20378
Cite the original work for its findings. Save a collection to share your selection of sources.