SearcharxivSearch

arXiv · 2505.01968

HAS-GPU: Efficient Hybrid Auto-scaling with Fine-grained GPU Allocation for SLO-aware Serverless Inferences

Abstract

Serverless Computing (FaaS) has become a popular paradigm for deep learning inference due to the ease of deployment and pay-per-use benefits. However, current serverless inference platforms encounter the coarse-grained and static GPU resource allocation problems during scaling, which leads to high costs and Service Level Objective (SLO) violations in fluctuating workloads. Meanwhile, current platforms only support horizontal scaling for GPU inferences, thus the cold start problem further exacerbates the problems. In this paper, we propose HAS-GPU, an efficient Hybrid Auto-scaling Serverless architecture with fine-grained GPU allocation for deep learning inferences. HAS-GPU proposes an agile scheduler capable of allocating GPU Streaming Multiprocessor (SM) partitions and time quotas with arbitrary granularity and enables significant vertical quota scalability at runtime. To resolve performance uncertainty introduced by massive fine-grained resource configuration spaces, we propose the Resource-aware Performance Predictor (RaPP). Furthermore, we present an adaptive hybrid auto-scaling algorithm with both horizontal and vertical scaling to ensure inference SLOs and minimize GPU costs. The experiments demonstrated that compared to the mainstream serverless inference platform, HAS-GPU reduces function costs by an average of 10.8x with better SLO guarantees. Compared to state-of-the-art spatio-temporal GPU sharing serverless framework, HAS-GPU reduces function SLO violation by 4.8x and cost by 1.72x on average.

Explore related subjects

Keep this discovery

Explore connections, maps & timelines

BibTeXRIS

Jianfeng Gu, Puxuan Wang, Isaac David Nunez Araya, Kai Huang, Michael Gerndt. 2025-05-04. HAS-GPU: Efficient Hybrid Auto-scaling with Fine-grained GPU Allocation for SLO-aware Serverless Inferences. https://doi.org/10.1007/978-3-031-99854-6_11

Cite the original work for its findings. Save a collection to share your selection of sources.

KEEP EXPLORING

Related papers

Online Treasure Hunt in Vertex-Permuted Dynamic Rings

We study the problem of treasure hunt by a group of $k \geq 1$ agents in vertex-permuted dynamic rings (VP). In this model, the $n$ vertices remain on a ring but are permuted at each time step. We first show that treasure hunt is impossible for any $k \leq n-3$ agents, if there are no restrictions on the sequence of permutations used in the dynamic ring. We then study the $VP(\delta)$ setting, in which for every pair $i, j$ of vertices, the edge $(i, j)$ is guaranteed to appear within $\delta$ steps. We show that the class $VP(\delta)$ is feasible only for $\delta \geq \left\lceil \frac{n-1}{2}\right\rceil$. For the one-agent case, we show a tight bound of $\Theta(\delta n)$ on the worst-case search time as well as competitive ratio of any online algorithm for treasure hunt, provided $\delta \geq 2n$. We then give an optimal algorithm for $k$ agents, thereby showing that $k$ agents can obtain a speedup of $k$ on the worst-case search time. Finally, in the R-VP setting, in which in every step, the vertices are arranged as a ring according to a random permutation, we show that treasure hunt takes expected $\Theta(n)$ steps against an oblivious adversary and $\Theta(n \log n)$ steps against an adaptive adversary.

cs.DC

The Computing Channel: How Modulation Programs the Airwaves

Distributed computing and distributed artificial intelligence require frequent exchanges of intermediate results, although many applications need only an aggregate rather than messages from individual devices. Conventional systems recover each message before computing the aggregate, whereas over-the-air computation (OAC) exploits simultaneous transmission to obtain it directly. However, dominant OAC implementations rely on analog signaling, creating a mismatch with finite-precision data and digital communication procedures. This article presents digital function-oriented communication, in which finite-alphabet symbol representations and receiver decisions are jointly designed so that multiple-access superposition encodes the desired function without recovering individual inputs. We introduce its computational-constellation principle, main design approaches, extensions, and implementation challenges. Federated edge learning illustrates how the framework can reduce user-dependent data-bearing resources while operating directly on quantized model updates.

cs.DC

Can AI Remediate Backend Failures Safely? GuardedAct with Blast-Radius-Aware Sandboxing

Large Language Models (LLMs) have shown promising capabilities in generating remediation actions for microservice failures. However, directly executing AI-generated repair actions in production risks cascading collateral damage. We propose GuardedAct, a sandbox-first remediation framework that interposes a blast-radius-aware verification layer between the LLM action generator and the production environment. GuardedAct operates in four phases: (1) ingesting a diagnosis report together with the live system topology and recent telemetry, (2) prompting an LLM to produce a ranked list of candidate remediation actions, (3) simulating each action in a lightweight digital-twin sandbox that estimates the blast radius and assigns a risk label, and (4) enforcing a rollback-confidence gate that auto-executes only low-risk actions while escalating high-risk ones for human review. We evaluate GuardedAct on five fault scenarios injected into the DeathStarBench social-network application. Experimental results show that GuardedAct achieves an overall recovery rate of 87.4% while reducing collateral damage by 79.7% relative to direct LLM execution (from 25.6% to 5.2%), at the cost of a modest sandbox-induced increase in mean time to recovery (approximately 8 s). Ablation studies confirm that each component contributes meaningfully to the safety-speed trade-off.

cs.DC