arXiv · 2506.14803
Omnidirectional Video Super-Resolution using Deep Learning
Abstract
Omnidirectional Videos (or 360{\deg} videos) are widely used in Virtual Reality (VR) to facilitate immersive and interactive viewing experiences. However, the limited spatial resolution in 360{\deg} videos does not allow for each degree of view to be represented with adequate pixels, limiting the visual quality offered in the immersive experience. Deep learning Video Super-Resolution (VSR) techniques used for conventional videos could provide a promising software-based solution; however, these techniques do not tackle the distortion present in equirectangular projections of 360{\deg} video signals. An additional obstacle is the limited availability of 360{\deg} video datasets for study. To address these issues, this paper creates a novel 360{\deg} Video Dataset (360VDS) with a study of the extensibility of conventional VSR models to 360{\deg} videos. This paper further proposes a novel deep learning model for 360{\deg} Video Super-Resolution (360{\deg} VSR), called Spherical Signal Super-resolution with a Proportioned Optimisation (S3PO). S3PO adopts recurrent modelling with an attention mechanism, unbound from conventional VSR techniques like alignment. With a purpose-built feature extractor and a novel loss function addressing spherical distortion, S3PO outperforms most state-of-the-art conventional VSR models and 360{\deg}~specific super-resolution models on 360{\deg} video datasets. A step-wise ablation study is presented to understand and demonstrate the impact of the chosen architectural sub-components, targeted training and optimisation.
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Arbind Agrahari Baniya, Tsz-Kwan Lee, Peter W. Eklund, Sunil Aryal. 2025-06-03. Omnidirectional Video Super-Resolution using Deep Learning. https://doi.org/10.1109/tmm.2023.3267294
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