SearcharxivSearch

arXiv · 2506.18251

Morse: Dual-Sampling for Lossless Acceleration of Diffusion Models

Abstract

In this paper, we present Morse, a simple dual-sampling framework for accelerating diffusion models losslessly. The key insight of Morse is to reformulate the iterative generation (from noise to data) process via taking advantage of fast jump sampling and adaptive residual feedback strategies. Specifically, Morse involves two models called Dash and Dot that interact with each other. The Dash model is just the pre-trained diffusion model of any type, but operates in a jump sampling regime, creating sufficient space for sampling efficiency improvement. The Dot model is significantly faster than the Dash model, which is learnt to generate residual feedback conditioned on the observations at the current jump sampling point on the trajectory of the Dash model, lifting the noise estimate to easily match the next-step estimate of the Dash model without jump sampling. By chaining the outputs of the Dash and Dot models run in a time-interleaved fashion, Morse exhibits the merit of flexibly attaining desired image generation performance while improving overall runtime efficiency. With our proposed weight sharing strategy between the Dash and Dot models, Morse is efficient for training and inference. Our method shows a lossless speedup of 1.78X to 3.31X on average over a wide range of sampling step budgets relative to 9 baseline diffusion models on 6 image generation tasks. Furthermore, we show that our method can be also generalized to improve the Latent Consistency Model (LCM-SDXL, which is already accelerated with consistency distillation technique) tailored for few-step text-to-image synthesis. The code and models are available at https://github.com/deep-optimization/Morse.

Explore related subjects

Keep this discovery

Explore connections, maps & timelines

BibTeXRIS

Chao Li, Jiawei Fan, Anbang Yao. 2025-06-23. Morse: Dual-Sampling for Lossless Acceleration of Diffusion Models. https://arxiv.org/abs/2506.18251

Cite the original work for its findings. Save a collection to share your selection of sources.

KEEP EXPLORING

Related papers

ReCHOIR: Contact-guided Human Object Interaction Retargeting to Diverse Characters

We present ReCHOIR, a novel contact-guided motion retargeting method for transferring human object interaction (HOI) motions across diverse humanoid characters. Unlike prior motion retargeting methods that primarily focus on transferring human motion alone, our goal is to preserve not only the semantics of the original body movement but also consistent interaction between the character and the manipulated object, while jointly producing aligned target human and object motions. Given source HOI motion, object geometry, and contact cues extracted from the source interaction, ReCHOIR retargets an HOI sequence to target characters with different skeletal configurations while maintaining both motion semantics and contact-consistent interaction patterns. Our method builds on a Part-Aware Motion Embedding (PAME) autoencoder, which encodes full-body motion into a shared body-part-wise latent space. This representation enables generalization across heterogeneous skeletons while preserving local motion semantics beneficial for part-aware adaptation in HOI retargeting. On top of this representation, we introduce a contact-guided retargeting module and an object motion decoder for HOI retargeting. The contact-guided retargeting module treats the source object interaction as a condition for refining target character motion: object- and contact-related signals are encoded into a body-part-aligned latent representation and injected into decoding through a residual control branch, enabling stronger adaptation in interaction-relevant body regions without discarding the underlying motion prior. In parallel, the object motion decoder predicts a target object motion aligned with the refined target character motion, ensuring that the object trajectory remains consistent with how the interaction is realized by the target character.

cs.GR

Gaussian Light Transport

We present a novel method for computing global illumination by expressing the solution to the light transport equation as a 13D Gaussian mixture model over positions, directions, surface normals, and material properties. We show that including scene properties in the Gaussian representation drastically reduces the number of functions and speeds up evaluation. As opposed to traditional light transport methods based on Neumann series, the parameters of our model are directly estimated by minimizing the residual of the rendering equation. While both optimization and rendering require repeated evaluations of a linear combination of high-dimensional Gaussian functions, we introduce an efficient culling strategy to keep the optimization tractable and produce renderings in real time. Our representation enables to render fast, view-independent solutions to the light transport equation, achieving rendering times on the order of milliseconds, with a fraction of the memory requirements of conventional neural rendering approaches.

cs.GR

Hologram Representation via Quadratic Phase Gaussian Splatting

We introduce Complex-Valued Quadratic Phase Gaussian (CVQPG), a novel hologram representation method that replaces standard 2D Gaussian representations used in 2D Gaussian Splatting with 2D quadratic phase functions. CVQPG incorporates additional learnable parameters to control the curvature of these bases. We evaluate our approach against state-of-the-art methods, exceeding the visual quality by +0.19 dB (RGB) and +0.33 dB (grayscale) on average in holographic reconstructions. Specifically, our equal parameter count evaluations show that modulating the primitive's wavefront is an effective and lightweight enhancement for hologram representations. In addition, our frequency domain analysis illustrates that CVQPG has successfully preserved the mid-to-high frequency band of natural images.

cs.GR