SearcharxivSearch

arXiv · 2508.04271

S2M3: Split-and-Share Multi-Modal Models for Distributed Multi-Task Inference on the Edge

Abstract

With the advancement of Artificial Intelligence (AI) towards multiple modalities (language, vision, speech, etc.), multi-modal models have increasingly been used across various applications (e.g., visual question answering or image generation/captioning). Despite the success of AI as a service for multi-modal applications, it relies heavily on clouds, which are constrained by bandwidth, latency, privacy concerns, and unavailability under network or server failures. While on-device AI becomes popular, supporting multiple tasks on edge devices imposes significant resource challenges. To address this, we introduce S2M3, a split-and-share multi-modal architecture for multi-task inference on edge devices. Inspired by the general-purpose nature of multi-modal models, which are composed of multiple modules (encoder, decoder, classifier, etc.), we propose to split multi-modal models at functional-level modules; and then share common modules to reuse them across tasks, thereby reducing resource usage. To address cross-model dependency arising from module sharing, we propose a greedy module-level placement with per-request parallel routing by prioritizing compute-intensive modules. Through experiments on a testbed consisting of 14 multi-modal models across 5 tasks and 10 benchmarks, we demonstrate that S2M3 can reduce memory usage by up to 50% and 62% in single-task and multi-task settings, respectively, without sacrificing accuracy. Furthermore, S2M3 achieves optimal placement in 89 out of 95 instances (93.7%) while reducing inference latency by up to 56.9% on resource-constrained devices, compared to cloud AI.

Explore related subjects

Keep this discovery

Explore connections, maps & timelines

BibTeXRIS

JinYi Yoon, JiHo Lee, Ting He, Nakjung Choi, Bo Ji. 2025-08-06. S2M3: Split-and-Share Multi-Modal Models for Distributed Multi-Task Inference on the Edge. https://arxiv.org/abs/2508.04271

Cite the original work for its findings. Save a collection to share your selection of sources.

KEEP EXPLORING

Related papers

Online Treasure Hunt in Vertex-Permuted Dynamic Rings

We study the problem of treasure hunt by a group of $k \geq 1$ agents in vertex-permuted dynamic rings (VP). In this model, the $n$ vertices remain on a ring but are permuted at each time step. We first show that treasure hunt is impossible for any $k \leq n-3$ agents, if there are no restrictions on the sequence of permutations used in the dynamic ring. We then study the $VP(\delta)$ setting, in which for every pair $i, j$ of vertices, the edge $(i, j)$ is guaranteed to appear within $\delta$ steps. We show that the class $VP(\delta)$ is feasible only for $\delta \geq \left\lceil \frac{n-1}{2}\right\rceil$. For the one-agent case, we show a tight bound of $\Theta(\delta n)$ on the worst-case search time as well as competitive ratio of any online algorithm for treasure hunt, provided $\delta \geq 2n$. We then give an optimal algorithm for $k$ agents, thereby showing that $k$ agents can obtain a speedup of $k$ on the worst-case search time. Finally, in the R-VP setting, in which in every step, the vertices are arranged as a ring according to a random permutation, we show that treasure hunt takes expected $\Theta(n)$ steps against an oblivious adversary and $\Theta(n \log n)$ steps against an adaptive adversary.

cs.DC

The Computing Channel: How Modulation Programs the Airwaves

Distributed computing and distributed artificial intelligence require frequent exchanges of intermediate results, although many applications need only an aggregate rather than messages from individual devices. Conventional systems recover each message before computing the aggregate, whereas over-the-air computation (OAC) exploits simultaneous transmission to obtain it directly. However, dominant OAC implementations rely on analog signaling, creating a mismatch with finite-precision data and digital communication procedures. This article presents digital function-oriented communication, in which finite-alphabet symbol representations and receiver decisions are jointly designed so that multiple-access superposition encodes the desired function without recovering individual inputs. We introduce its computational-constellation principle, main design approaches, extensions, and implementation challenges. Federated edge learning illustrates how the framework can reduce user-dependent data-bearing resources while operating directly on quantized model updates.

cs.DC

Can AI Remediate Backend Failures Safely? GuardedAct with Blast-Radius-Aware Sandboxing

Large Language Models (LLMs) have shown promising capabilities in generating remediation actions for microservice failures. However, directly executing AI-generated repair actions in production risks cascading collateral damage. We propose GuardedAct, a sandbox-first remediation framework that interposes a blast-radius-aware verification layer between the LLM action generator and the production environment. GuardedAct operates in four phases: (1) ingesting a diagnosis report together with the live system topology and recent telemetry, (2) prompting an LLM to produce a ranked list of candidate remediation actions, (3) simulating each action in a lightweight digital-twin sandbox that estimates the blast radius and assigns a risk label, and (4) enforcing a rollback-confidence gate that auto-executes only low-risk actions while escalating high-risk ones for human review. We evaluate GuardedAct on five fault scenarios injected into the DeathStarBench social-network application. Experimental results show that GuardedAct achieves an overall recovery rate of 87.4% while reducing collateral damage by 79.7% relative to direct LLM execution (from 25.6% to 5.2%), at the cost of a modest sandbox-induced increase in mean time to recovery (approximately 8 s). Ablation studies confirm that each component contributes meaningfully to the safety-speed trade-off.

cs.DC