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arXiv · 2508.08826

Geometry-Aware Global Feature Aggregation for Real-Time Indirect Illumination

Abstract

Real-time rendering with global illumination is crucial to afford the user realistic experience in virtual environments. We present a learning-based estimator to predict diffuse indirect illumination in screen space, which then is combined with direct illumination to synthesize globally-illuminated high dynamic range (HDR) results. Our approach tackles the challenges of capturing long-range/long-distance indirect illumination when employing neural networks and is generalized to handle complex lighting and scenarios. From the neural network thinking of the solver to the rendering equation, we present a novel network architecture to predict indirect illumination. Our network is equipped with a modified attention mechanism that aggregates global information guided by spacial geometry features, as well as a monochromatic design that encodes each color channel individually. We conducted extensive evaluations, and the experimental results demonstrate our superiority over previous learning-based techniques. Our approach excels at handling complex lighting such as varying-colored lighting and environment lighting. It can successfully capture distant indirect illumination and simulates the interreflections between textured surfaces well (i.e., color bleeding effects); it can also effectively handle new scenes that are not present in the training dataset.

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BibTeXRIS

Meng Gai, Guoping Wang, Sheng Li. 2025-08-12. Geometry-Aware Global Feature Aggregation for Real-Time Indirect Illumination. https://arxiv.org/abs/2508.08826

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