arXiv · 2509.10846
Man, these New York Times games are hard! A computational perspective
Abstract
The New York Times (NYT) games have found widespread popularity in recent years and reportedly account for an increasing fraction of the newspaper's readership. In this paper, we bring the computational lens to the study of New York Times games and consider four of them not previously studied: Letter Boxed, Pips, Strands and Tiles. We show that these games can be just as hard as they are fun. In particular, we characterize the hardness of several variants of computational problems related to these popular puzzle games. For Letter Boxed, we show that deciding whether an instance is solvable is in general NP-Complete, while in some parameter settings it can be done in polynomial time. Similarly, for Pips we prove that deciding whether a puzzle has a solution is NP-Complete even in some restricted classes of instances. We then show that one natural computational problem arising from Strands is NP-Complete in most parameter settings. Finally, we demonstrate that deciding whether a Tiles puzzle is solvable with a single, uninterrupted combo requires polynomial time.
Explore related subjects
Keep this discovery
Explore connections, maps & timelines
Alessandro Giovanni Alberti, Flavio Chierichetti, Mirko Giacchini, Daniele Muscillo, Alessandro Panconesi, Erasmo Tani. 2025-09-13. Man, these New York Times games are hard! A computational perspective. https://arxiv.org/abs/2509.10846
Cite the original work for its findings. Save a collection to share your selection of sources.