SearcharxivSearch

arXiv · 2510.12705

Accelerating Bidiagonalization of Banded Matrices through Memory-Aware Bulge-Chasing on GPUs

Abstract

The reduction of a banded matrix to bidiagonal form is a critical step in the calculation of Singular Values, a cornerstone of scientific computing and AI. Although inherently parallel, this step has traditionally been considered unsuitable for GPUs due to its memory-bound nature. However, recent advances in GPU architectures, such as increased L1 memory per Streaming Multiprocessor or Compute Unit and larger L2 caches, have shifted this paradigm. In this work, we present the first GPU-accelerated algorithm for reducing a banded matrix to bidiagonal form, integrated into an open-source software package. Our algorithm builds on prior multicore CPU cache-efficient bulge-chasing methods, adapted to modern GPU architectures to optimize throughput. Leveraging Julia's high-level array abstractions and KernelAbstractions.jl, we implement a single function that is both hardware-agnostic and data-precision-aware, running efficiently across NVIDIA, AMD, Intel, and Apple Metal GPUs. We develop a hardware-aware performance model to guide tuning and identify key hyperparameters that govern optimal GPU performance for memory-bound workloads. We show that such workloads, when carefully optimized, can achieve substantial speed-ups on modern GPUs: our implementation outperforms multithreaded CPU libraries (PLASMA,SLATE) starting from matrix sizes as small as 1024x1024, and achieves over 100x speed-up on 32k x 32k matrices. Moreover, the algorithm's performance scales linearly with the matrix bandwidth, enabling efficient reduction of matrices with larger bandwidths, previously considered impractical.

Explore related subjects

Keep this discovery

BibTeXRIS

Evelyne Ringoot, Rabab Alomairy, Alan Edelman. 2025-10-14. Accelerating Bidiagonalization of Banded Matrices through Memory-Aware Bulge-Chasing on GPUs. https://arxiv.org/abs/2510.12705

Cite the original work for its findings. Save a collection to share your selection of sources.

KEEP EXPLORING

Related papers

Online Treasure Hunt in Vertex-Permuted Dynamic Rings

We study the problem of treasure hunt by a group of $k \geq 1$ agents in vertex-permuted dynamic rings (VP). In this model, the $n$ vertices remain on a ring but are permuted at each time step. We first show that treasure hunt is impossible for any $k \leq n-3$ agents, if there are no restrictions on the sequence of permutations used in the dynamic ring. We then study the $VP(\delta)$ setting, in which for every pair $i, j$ of vertices, the edge $(i, j)$ is guaranteed to appear within $\delta$ steps. We show that the class $VP(\delta)$ is feasible only for $\delta \geq \left\lceil \frac{n-1}{2}\right\rceil$. For the one-agent case, we show a tight bound of $\Theta(\delta n)$ on the worst-case search time as well as competitive ratio of any online algorithm for treasure hunt, provided $\delta \geq 2n$. We then give an optimal algorithm for $k$ agents, thereby showing that $k$ agents can obtain a speedup of $k$ on the worst-case search time. Finally, in the R-VP setting, in which in every step, the vertices are arranged as a ring according to a random permutation, we show that treasure hunt takes expected $\Theta(n)$ steps against an oblivious adversary and $\Theta(n \log n)$ steps against an adaptive adversary.

cs.DC

The Computing Channel: How Modulation Programs the Airwaves

Distributed computing and distributed artificial intelligence require frequent exchanges of intermediate results, although many applications need only an aggregate rather than messages from individual devices. Conventional systems recover each message before computing the aggregate, whereas over-the-air computation (OAC) exploits simultaneous transmission to obtain it directly. However, dominant OAC implementations rely on analog signaling, creating a mismatch with finite-precision data and digital communication procedures. This article presents digital function-oriented communication, in which finite-alphabet symbol representations and receiver decisions are jointly designed so that multiple-access superposition encodes the desired function without recovering individual inputs. We introduce its computational-constellation principle, main design approaches, extensions, and implementation challenges. Federated edge learning illustrates how the framework can reduce user-dependent data-bearing resources while operating directly on quantized model updates.

cs.DC

Can AI Remediate Backend Failures Safely? GuardedAct with Blast-Radius-Aware Sandboxing

Large Language Models (LLMs) have shown promising capabilities in generating remediation actions for microservice failures. However, directly executing AI-generated repair actions in production risks cascading collateral damage. We propose GuardedAct, a sandbox-first remediation framework that interposes a blast-radius-aware verification layer between the LLM action generator and the production environment. GuardedAct operates in four phases: (1) ingesting a diagnosis report together with the live system topology and recent telemetry, (2) prompting an LLM to produce a ranked list of candidate remediation actions, (3) simulating each action in a lightweight digital-twin sandbox that estimates the blast radius and assigns a risk label, and (4) enforcing a rollback-confidence gate that auto-executes only low-risk actions while escalating high-risk ones for human review. We evaluate GuardedAct on five fault scenarios injected into the DeathStarBench social-network application. Experimental results show that GuardedAct achieves an overall recovery rate of 87.4% while reducing collateral damage by 79.7% relative to direct LLM execution (from 25.6% to 5.2%), at the cost of a modest sandbox-induced increase in mean time to recovery (approximately 8 s). Ablation studies confirm that each component contributes meaningfully to the safety-speed trade-off.

cs.DC