arXiv · 2511.16454
LLaVA$^3$: Representing 3D Scenes like a Cubist Painter to Boost 3D Scene Understanding of VLMs
Abstract
Developing a multi-modal language model capable of understanding 3D scenes remains challenging due to the limited availability of 3D training data, in contrast to the abundance of 2D datasets used for vision-language models (VLM). As an alternative, we introduce LLaVA$^3$ (pronounced LLaVA-Cube), a novel method that improves the 3D scene understanding capabilities of VLM using only multi-view 2D images and without any fine-tuning. Inspired by Cubist painters, who represented multiple viewpoints of a 3D object within a single picture, we propose to describe the 3D scene for the VLM through omnidirectional visual representations of each object. These representations are derived from an intermediate multi-view 3D reconstruction of the scene. Extensive experiments on 3D VQA and 3D language grounding show that our approach outperforms previous 2D-based VLM solutions.
Explore related subjects
Keep this discovery
Doriand Petit, Steve Bourgeois, Vincent Gay-Bellile, Florian Chabot, Loïc Barthe. 2025-11-20. LLaVA$^3$: Representing 3D Scenes like a Cubist Painter to Boost 3D Scene Understanding of VLMs. https://arxiv.org/abs/2511.16454
Cite the original work for its findings. Save a collection to share your selection of sources.