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arXiv · 2512.18915

QoS-Aware Load Balancing in the Computing Continuum via Multi-Player Bandits

Abstract

As computation shifts from the cloud to the edge to reduce processing latency and network traffic, the resulting Computing Continuum (CC) creates a dynamic environment where meeting strict Quality of Service (QoS) requirements and avoiding service instance overload becomes challenging. Existing methods often prioritize global metrics and overlook per-client QoS, which is crucial for latency-sensitive and reliability-critical applications. We propose QEdgeProxy, a decentralized QoS-aware load balancer that acts as a proxy between IoT devices and service instances in the CC. We formulate the load balancing problem as a Multi-Player Multi-Armed Bandit (MP-MAB) with heterogeneous rewards: Each load balancer autonomously selects service instances to maximize the probability of meeting its clients' QoS requirements by using Kernel Density Estimation (KDE) to estimate QoS success probabilities. Our load-balancing algorithm also incorporates an adaptive exploration mechanism to recover rapidly from performance shifts and non-stationary conditions. We present a Kubernetes-native QEdgeProxy implementation and evaluate it on an emulated CC testbed deployed on a K3s cluster with realistic network conditions and a latency-sensitive edge-AI workload. Results show that QEdgeProxy significantly outperforms proximity-based and reinforcement-learning baselines in per-client QoS satisfaction, while adapting effectively to load surges and changes in instance availability.

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BibTeXRIS

Ivan Čilić, Ivana Podnar Žarko, Pantelis Frangoudis, Schahram Dustdar. 2025-12-21. QoS-Aware Load Balancing in the Computing Continuum via Multi-Player Bandits. https://arxiv.org/abs/2512.18915

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