arXiv · 2601.00114
DiffTetVR: Differentiable Tetrahedral Volume Rendering
Abstract
Differentiable rendering is a technique that aims to invert the rendering process to enable optimizing rendering parameters from a set of images. In this article, we present a differentiable volume rendering solution called DiffTetVR for tetrahedral meshes. Unlike previous works based on regular grids, this enables the optimization of vertex positions and the local subdivision of the mesh without relying on multigrid methods. We present an efficient implementation of the forward rendering process, deduce the derivatives for the backwards pass and regularization terms for avoiding degenerate tetrahedra, and finally show how the tetrahedral mesh can be subdivided locally to enable a coarse-to-fine optimization process. The source code is made publicly available on GitHub at https://github.com/chrismile/DiffTetVR.
Explore related subjects
Keep this discovery
Explore connections, maps & timelines
Christoph Neuhauser. 2025-12-31. DiffTetVR: Differentiable Tetrahedral Volume Rendering. https://arxiv.org/abs/2601.00114
Cite the original work for its findings. Save a collection to share your selection of sources.