arXiv · 2601.02805
The Perceptual Cost of Passthrough: How Video See-Through HMDs Degrade Human Visual Perception of Acuity, Contrast, and Color
Abstract
Video see-through (VST) technology aims to seamlessly blend the virtual and physical worlds by reconstructing reality through cameras. However, while manufacturers promise high perceptual fidelity, it remains unclear how closely recent commercial VST systems preserve basic visual functions across environmental conditions. In this work, we present an end-to-end perceptual benchmark for three popular VST headsets: Apple Vision Pro, Meta Quest 3, and Meta Quest Pro. Using adapted psychophysical measures, we evaluated participants' visual acuity, contrast sensitivity, and color vision under both normal and low-light conditions, with naked-eye vision as the reference. Our results show measurable gaps between VST and naked-eye performance, especially for visual acuity and contrast sensitivity in low-light environments. By mapping these perceptual gaps across devices, visual functions, and lighting levels, this work provides a practical benchmark for current commercial VST capabilities and highlights where experience design or device optimization may need to compensate for perceptual loss.
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Jialin Wang, Songming Ping, Kemu Xu, Yue Li, Hai-Ning Liang. 2026-09-05. The Perceptual Cost of Passthrough: How Video See-Through HMDs Degrade Human Visual Perception of Acuity, Contrast, and Color. https://arxiv.org/abs/2601.02805
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