SearcharxivSearch

arXiv · 2601.18824

Differential Voting: Loss Functions For Axiomatically Diverse Aggregation of Heterogeneous Preferences

Abstract

Reinforcement learning from human feedback (RLHF) implicitly aggregates heterogeneous human preferences into a single utility function, even though the underlying utilities of the participants are in practice diverse. Hence, RLHF can be viewed as a form of voting, where the aggregation mechanism is defined by the loss function. Although Arrow's Impossibility Theorem suggests that different mechanisms satisfy different sets of desirable axioms, most existing methods rely on a single aggregation principle, typically the Bradley-Terry-Luce (BTL) model, which corresponds to Borda count voting. This restricts the axiomatic properties of the learned reward and obscures the normative assumptions embedded in optimization. In this work, we introduce Differential Voting, a unifying framework that constructs instance-wise, differentiable loss functions whose population-level optima provably correspond to distinct classical voting rules. We develop differentiable surrogates for majority-based aggregation (BTL), Copeland, and Kemeny rules, and formally analyze their calibration properties, gradient fields, and limiting behavior as smoothing parameters vanish. For each loss, we establish consistency with the corresponding social choice rule and characterize the axioms it satisfies or violates. Our analysis shows how design choices in loss geometry-such as margin sensitivity and boundary concentration-directly translate into normative aggregation behavior. Differential Voting makes preference aggregation an explicit and controllable design choice in RLHF, enabling principled trade-offs between axiomatic guarantees and optimization stability. Code to reproduce our experiments is open-sourced.

Explore related subjects

Keep this discovery

Explore connections, maps & timelines

BibTeXRIS

Zhiyu An, Duaa Nakshbandi, Wan Du. 2026-01-25. Differential Voting: Loss Functions For Axiomatically Diverse Aggregation of Heterogeneous Preferences. https://arxiv.org/abs/2601.18824

Cite the original work for its findings. Save a collection to share your selection of sources.

KEEP EXPLORING

Related papers

MMS Allocation for Chores with Online Agent Arrivals

We study the fair allocation of $m$ indivisible chores to $n$ agents with subadditive cost functions arriving online in an arbitrary order. Upon an agent's arrival, we are informed of her cost function and must irrevocably assign her a set of chores. We focus on the Maximin Share (MMS) fairness notion and aim to compute an allocation in which all items are assigned, and no agent incurs a cost more than $\alpha$ times her MMS. Without any prior information about the instance (other than $n$ and $m$), we design an algorithm with a competitive ratio of $O(\min\{n, k\log^{1+\epsilon}k, \log m\})$ for any constant $\epsilon > 0$, where $k$ denotes the number of cost function types. Our bound matches the best known offline approximation guarantees for MMS under subadditive costs and is nearly optimal with respect to all three parameters: we show that even for binary additive cost functions, no online algorithm can achieve a competitive ratio of $o(\min\{n, k\log k, \log m\})$. We then consider the setting in which the $k$ cost function types are known in advance (though the realized types of arriving agents are not). For additive cost functions, we provide an algorithm with a competitive ratio of $O(\min\{\log k, \log(kn)/\log\log(kn)\})$, and show that constant-competitive algorithms do not exist for general $k$, even for the binary additive setting. For binary additive functions when $k \le n$, we propose a $3$-competitive algorithm and establish a lower bound of $2$.

cs.GT

Truncated Noisy Best-Response Algorithms: Toward Game Theoretic Learning with Safety Guarantees

We consider a game theoretic approach to solve multi-agent coordination problems with submodular maximization objectives. It is known for such problems that the Nash equilibria for the corresponding game are always within 50% of the optimal, but that the equilibria which achieve this worst-case bound are not stable. To exploit this instability, we propose a family of algorithms which we call Truncated Noisy Best-Response (TNBR) Algorithms. These algorithms are flexibly characterized by agents asynchronously and stochastically selecting actions from a neighbourhood of their best response payoffs. We compute bounds on the recurrent classes of TNBR algorithms' associated Markov chains. Our bounds fall into two categories: first, "Performance" bounds ensure that TNBR algorithms always have a high-value recurrent state; second, "Safety" bounds ensure that TNBR algorithms never have arbitrarily-bad recurrent states. Furthermore, these two types of bounds are linked by a waterbed-like effect: every game with a poor Safety guarantee necessarily has a favorable Performance guarantee.

cs.GT

Existence of the Core in Approval-Based Committee Elections

We settle the main open question in the theory of approval-based multi-winner elections: we show that there always exists a committee in the core. The core is a stability and group fairness concept. The proof introduces a new voting rule that optimizes an entropy-like objective function over committees and payment systems. All local optima of this objective function lie in the core, which implies that a core committee can be found in polynomial time.

cs.GT