SearcharxivSearch

arXiv · 2603.17280

The 1/W Law: An Analytical Study of Context-Length Routing Topology and GPU Generation Gains for LLM Inference Energy Efficiency

Abstract

How many tokens can a GPU inference cluster deliver per watt? Across deployments of identical hardware, the answer varies by 40x -- not because of software inefficiency, but because of the serving context window. We derive the 1/W law: tokens per watt halves every time the context window doubles. A larger context window shrinks the KV-cache concurrency limit while leaving GPU power draw roughly unchanged. At 64K context, an H100 holds 16 sequences in flight (tok/W = 1.5); at 4K context, the same H100 holds 256 sequences (tok/W = 17.6). Routing topology -- which determines the effective context window each GPU services -- is a more powerful energy lever than buying newer hardware. Working from published H100 power measurements, a calibrated logistic power model, and a roofline throughput model, we derive these results analytically using the inference-fleet-sim framework; no new hardware experiments were conducted. Two-pool context-length routing (FleetOpt) delivers roughly 2.5x better tok/W over a homogeneous fleet, while upgrading from H100 to B200 delivers roughly 1.7x. The gains are independent: combining FleetOpt with B200 yields 4.25x over the H100 homogeneous baseline. B200/H200 numbers are analytical projections (+-20% uncertainty); H100 results are calibrated to published measurements. For MoE models, active-parameter weight streaming adds a third lever. Qwen3-235B-A22B (22B active) reaches roughly 37.8 tok/W at 8K context on H100 -- 5.1x better than Llama-3.1-70B -- because decode time scales with activated weights, not total parameters. MoE dispatch overhead is excluded, so this is an upper bound.

Explore related subjects

Keep this discovery

BibTeXRIS

Huamin Chen, Xunzhuo Liu, Yuhan Liu, Junchen Jiang, Bowei He, Xue Liu. 2026-03-18. The 1/W Law: An Analytical Study of Context-Length Routing Topology and GPU Generation Gains for LLM Inference Energy Efficiency. https://arxiv.org/abs/2603.17280

Cite the original work for its findings. Save a collection to share your selection of sources.

KEEP EXPLORING

Related papers

Online Treasure Hunt in Vertex-Permuted Dynamic Rings

We study the problem of treasure hunt by a group of $k \geq 1$ agents in vertex-permuted dynamic rings (VP). In this model, the $n$ vertices remain on a ring but are permuted at each time step. We first show that treasure hunt is impossible for any $k \leq n-3$ agents, if there are no restrictions on the sequence of permutations used in the dynamic ring. We then study the $VP(\delta)$ setting, in which for every pair $i, j$ of vertices, the edge $(i, j)$ is guaranteed to appear within $\delta$ steps. We show that the class $VP(\delta)$ is feasible only for $\delta \geq \left\lceil \frac{n-1}{2}\right\rceil$. For the one-agent case, we show a tight bound of $\Theta(\delta n)$ on the worst-case search time as well as competitive ratio of any online algorithm for treasure hunt, provided $\delta \geq 2n$. We then give an optimal algorithm for $k$ agents, thereby showing that $k$ agents can obtain a speedup of $k$ on the worst-case search time. Finally, in the R-VP setting, in which in every step, the vertices are arranged as a ring according to a random permutation, we show that treasure hunt takes expected $\Theta(n)$ steps against an oblivious adversary and $\Theta(n \log n)$ steps against an adaptive adversary.

cs.DC

The Computing Channel: How Modulation Programs the Airwaves

Distributed computing and distributed artificial intelligence require frequent exchanges of intermediate results, although many applications need only an aggregate rather than messages from individual devices. Conventional systems recover each message before computing the aggregate, whereas over-the-air computation (OAC) exploits simultaneous transmission to obtain it directly. However, dominant OAC implementations rely on analog signaling, creating a mismatch with finite-precision data and digital communication procedures. This article presents digital function-oriented communication, in which finite-alphabet symbol representations and receiver decisions are jointly designed so that multiple-access superposition encodes the desired function without recovering individual inputs. We introduce its computational-constellation principle, main design approaches, extensions, and implementation challenges. Federated edge learning illustrates how the framework can reduce user-dependent data-bearing resources while operating directly on quantized model updates.

cs.DC

Can AI Remediate Backend Failures Safely? GuardedAct with Blast-Radius-Aware Sandboxing

Large Language Models (LLMs) have shown promising capabilities in generating remediation actions for microservice failures. However, directly executing AI-generated repair actions in production risks cascading collateral damage. We propose GuardedAct, a sandbox-first remediation framework that interposes a blast-radius-aware verification layer between the LLM action generator and the production environment. GuardedAct operates in four phases: (1) ingesting a diagnosis report together with the live system topology and recent telemetry, (2) prompting an LLM to produce a ranked list of candidate remediation actions, (3) simulating each action in a lightweight digital-twin sandbox that estimates the blast radius and assigns a risk label, and (4) enforcing a rollback-confidence gate that auto-executes only low-risk actions while escalating high-risk ones for human review. We evaluate GuardedAct on five fault scenarios injected into the DeathStarBench social-network application. Experimental results show that GuardedAct achieves an overall recovery rate of 87.4% while reducing collateral damage by 79.7% relative to direct LLM execution (from 25.6% to 5.2%), at the cost of a modest sandbox-induced increase in mean time to recovery (approximately 8 s). Ablation studies confirm that each component contributes meaningfully to the safety-speed trade-off.

cs.DC