SearcharxivSearch

arXiv · 2603.17296

GUIDE: GenAI Units In Digital Design Education

Abstract

GenAI Units In Digital Design Education (GUIDE) is an open courseware repository with runnable Google Colab labs and other materials. We describe the repository's architecture and educational approach based on standardized teaching units comprising slides, short videos, runnable labs, and related papers. This organization enables consistency for both the students' learning experience and the reuse and grading by instructors. We demonstrate GUIDE in practice with three representative units: VeriThoughts for reasoning and formal-verification-backed RTL generation, enhanced LLM-aided testbench generation, and LLMPirate for IP Piracy. We also provide details for four example course instances (GUIDE4ChipDesign, Build your ASIC, GUIDE4HardwareSecurity, and Hardware Design) that assemble GUIDE units into full semester offerings, learning outcomes, and capstone projects, all based on proven materials. For example, the GUIDE4HardwareSecurity course includes a project on LLM-aided hardware Trojan insertion that has been successfully deployed in the classroom and in Cybersecurity Games and Conference (CSAW), a student competition and academic conference for cybersecurity. We also organized an NYU Cognichip Hackathon, engaging students across 24 international teams in AI-assisted RTL design workflows. The GUIDE repository is open for contributions and available at: https://github.com/FCHXWH823/LLM4ChipDesign.

Explore related subjects

Keep this discovery

BibTeXRIS

Weihua Xiao, Jason Blocklove, Matthew DeLorenzo, Johann Knechtel, Ozgur Sinanoglu, Kanad Basu, Jeyavijayan Rajendran, Siddharth Garg, Ramesh Karri. 2026-03-18. GUIDE: GenAI Units In Digital Design Education. https://arxiv.org/abs/2603.17296

Cite the original work for its findings. Save a collection to share your selection of sources.

KEEP EXPLORING

Related papers

Work, Wellbeing, and Choice: Empirical Lessons for AI Futures

Advances in AI-driven automation have raised questions about how humans might find wellbeing in a world where paid employment is less necessary or less available than before. Paid work has been variously characterized as both a contributor and an impediment to human wellbeing. What is already known about the relationship between paid work and wellbeing? What factors influence wellbeing among people who do not work---or who do not need to work? And how might these factors bear upon prospective AI-induced economic transformations? To help provide empirical grounding for these questions, we survey the psychological, sociological, and economic literature that investigates the relationship between wellbeing and work. We draw on evidence from multiple populations, including the unemployed, retirees, lottery winners, and financially dependent spouses. This comparative review draws from studies across OECD countries, China, India, and Gulf states. We identify three key factors that mediate the relationship between work status and wellbeing: (1) agency and choice---whether the exit from work is voluntary or involuntary, as well as long-term agency; (2) the availability of alternative sources of work's latent benefits---such as volunteering, hobbies, or state-provisioned employment; and (3) social and systemic context---including cultural norms around work and the robustness of social safety nets. We draw on these three factors to derive specific implications for different AI automation scenarios, connecting the empirical evidence to concrete policy considerations.

cs.CY

From Digital Accountability to Accountable Digitality Through Needs-Aware Information Systems: The Case of Auditable Child-Welfare Judgments

Digital accountability research asks how digital systems can, among other aims, be made transparent, explainable, auditable, contestable, and supportive of ongoing learning and improvement. This paper reverses the question: how can digital transformation make established human institutions more accountable? It theorizes this reversal as accountable digitality and specifies needs-aware information systems as the mediating mechanism. The hard and paradigmatic case is child-welfare judgment, where best-interest procedures must protect children, preserve confidentiality, and respect judicial independence while enabling aggregate learning about needs, reasons, exceptions, and disparities. The case is used diagnostically and illustratively to derive and examine the design logic, not as empirical evidence or validation. Conceptual design-oriented analysis decomposes and recombines digital and legal accountability under child-rights constraints, deriving a canonical theory-to-design chain, contingent mechanisms, implications, and safeguards. It advances IS responsibility and ethics research by showing how privacy-preserving, co-created, needs-aware information systems can support institutional self-knowledge and auditable justice.

cs.CY

(Whose defaults?) Is artificial intelligence reorienting archaeological methods?

Generative AI and the practice of "vibe coding" are changing how archaeologists carry out computational research, but their effects on the discipline's range of methods is still understudied. In this paper, we evaluate whether large language models (LLMs) are narrowing the variety of methods archaeologists use. We first analysed approximately 119,000 archaeology abstracts from Scopus, covering publications from 2010 to 2025. Using a locally run LLM, we identified the computational methods reported in each abstract and organised them into 25 broad categories (L2) and 241 finer clusters (L3). A Bayesian Dirichlet-multinomial model of method composition within sub-disciplines found a small but credible shift in method use after 2023. However, this shift was smaller than the variation already present across the full study period. No individual technique showed a significant change, and overall methodological diversity increased rather than declined. We then ran a controlled experiment to see whether LLMs recommend a narrower set of methods than archaeologists have used in practice. Two different open-weight models were asked to suggest methods for 28 archaeological research problems, with prompts providing three levels of methodological guidance: novice, intermediate, and expert. Recommendation diversity was much lower than in the published literature, particularly without methodological guidance. The models also tended to favour methods that were widely used before 2023, and their recommendations more closely resembled the post-2023 literature. Taken together, these results are consistent with LLMs pushing methodological choice towards convergence, although our study cannot establish a causal effect. They raise a broader question: how can archaeology retain methodological diversity as LLMs become more involved in research?

cs.CY