SearcharxivSearch

arXiv · 2603.23640

LLM Inference at the Edge: Mobile, NPU, and GPU Performance Efficiency Trade-offs Under Sustained Load

Abstract

Deploying large language models on-device for always-on personal agents demands sustained inference from hardware tightly constrained in power, thermal envelope, and memory. We benchmark Qwen 2.5 1.5B (4-bit quantised) across four platforms: a Raspberry Pi 5 with Hailo-10H NPU, a Samsung Galaxy S24 Ultra, an iPhone 16 Pro, and a laptop NVIDIA RTX 4050 GPU. Using a fixed 258-token prompt over 20 warm-condition iterations per device, we measure throughput, latency, power, and thermal behaviour. For mobile platforms, thermal management supersedes peak compute as the primary constraint: the iPhone 16 Pro loses nearly half its throughput within two iterations, and the S24 Ultra suffers a hard OS-enforced GPU frequency floor that terminates inference entirely. On dedicated hardware, distinct constraints dominate: the RTX 4050 is bounded by its battery power ceiling, while the Hailo-10H is limited by on-module memory bandwidth. The RTX 4050 sustains 131.7 tok/s at 34.1 W; the Hailo-10H sustains 6.9 tok/s at under 2 W with near-zero variance, matching the RTX 4050 in energy proportionality at 19x lower throughput. Results should be interpreted as platform-level deployment characterisations for a single model and prompt type, reflecting hardware and software combined, rather than general claims about hardware capability alone.

Explore related subjects

Keep this discovery

BibTeXRIS

Pranay Tummalapalli, Sahil Arayakandy, Ritam Pal, Kautuk Kundan. 2026-03-24. LLM Inference at the Edge: Mobile, NPU, and GPU Performance Efficiency Trade-offs Under Sustained Load. https://arxiv.org/abs/2603.23640

Cite the original work for its findings. Save a collection to share your selection of sources.

KEEP EXPLORING

Related papers

Online Treasure Hunt in Vertex-Permuted Dynamic Rings

We study the problem of treasure hunt by a group of $k \geq 1$ agents in vertex-permuted dynamic rings (VP). In this model, the $n$ vertices remain on a ring but are permuted at each time step. We first show that treasure hunt is impossible for any $k \leq n-3$ agents, if there are no restrictions on the sequence of permutations used in the dynamic ring. We then study the $VP(\delta)$ setting, in which for every pair $i, j$ of vertices, the edge $(i, j)$ is guaranteed to appear within $\delta$ steps. We show that the class $VP(\delta)$ is feasible only for $\delta \geq \left\lceil \frac{n-1}{2}\right\rceil$. For the one-agent case, we show a tight bound of $\Theta(\delta n)$ on the worst-case search time as well as competitive ratio of any online algorithm for treasure hunt, provided $\delta \geq 2n$. We then give an optimal algorithm for $k$ agents, thereby showing that $k$ agents can obtain a speedup of $k$ on the worst-case search time. Finally, in the R-VP setting, in which in every step, the vertices are arranged as a ring according to a random permutation, we show that treasure hunt takes expected $\Theta(n)$ steps against an oblivious adversary and $\Theta(n \log n)$ steps against an adaptive adversary.

cs.DC

The Computing Channel: How Modulation Programs the Airwaves

Distributed computing and distributed artificial intelligence require frequent exchanges of intermediate results, although many applications need only an aggregate rather than messages from individual devices. Conventional systems recover each message before computing the aggregate, whereas over-the-air computation (OAC) exploits simultaneous transmission to obtain it directly. However, dominant OAC implementations rely on analog signaling, creating a mismatch with finite-precision data and digital communication procedures. This article presents digital function-oriented communication, in which finite-alphabet symbol representations and receiver decisions are jointly designed so that multiple-access superposition encodes the desired function without recovering individual inputs. We introduce its computational-constellation principle, main design approaches, extensions, and implementation challenges. Federated edge learning illustrates how the framework can reduce user-dependent data-bearing resources while operating directly on quantized model updates.

cs.DC

Can AI Remediate Backend Failures Safely? GuardedAct with Blast-Radius-Aware Sandboxing

Large Language Models (LLMs) have shown promising capabilities in generating remediation actions for microservice failures. However, directly executing AI-generated repair actions in production risks cascading collateral damage. We propose GuardedAct, a sandbox-first remediation framework that interposes a blast-radius-aware verification layer between the LLM action generator and the production environment. GuardedAct operates in four phases: (1) ingesting a diagnosis report together with the live system topology and recent telemetry, (2) prompting an LLM to produce a ranked list of candidate remediation actions, (3) simulating each action in a lightweight digital-twin sandbox that estimates the blast radius and assigns a risk label, and (4) enforcing a rollback-confidence gate that auto-executes only low-risk actions while escalating high-risk ones for human review. We evaluate GuardedAct on five fault scenarios injected into the DeathStarBench social-network application. Experimental results show that GuardedAct achieves an overall recovery rate of 87.4% while reducing collateral damage by 79.7% relative to direct LLM execution (from 25.6% to 5.2%), at the cost of a modest sandbox-induced increase in mean time to recovery (approximately 8 s). Ablation studies confirm that each component contributes meaningfully to the safety-speed trade-off.

cs.DC