arXiv · 2604.01207
TRACE: High-Fidelity 3D Scene Editing via Tangible Reconstruction and Geometry-Aligned Contextual Video Masking
Abstract
Existing 3D Gaussian Splatting (3DGS) editing methods primarily focus on appearance modification and often struggle to support flexible geometry editing while preserving structural integrity and scene-consistent appearance. To address this limitation, we present TRACE, a mesh-guided 3DGS editing framework that automatically aligns explicit 3D geometry with Gaussian scenes and decouples Geometric Anchoring from Appearance Harmonization. First, Multi-view 3D-Anchor Synthesis, trained on our MV-TRACE dataset for scene-coherent object addition and modification, generates geometrically aligned editing anchors, while Tangible Geometry Alignment (TGA) performs coarse-to-fine mesh-scene registration. Then, Contextual Video Masking (CVM) integrates projected 3D anchors into an autoregressive video diffusion pipeline, harmonizing their appearance with the surrounding scene while maintaining multi-view consistency. We evaluate TRACE on eight held-out scenes across six editing categories. TRACE completes each edit in approximately 10 minutes on a single NVIDIA RTX Pro 6000 GPU. Extensive experiments demonstrate consistent improvements over existing methods in editing versatility, structural integrity, semantic alignment, multi-view consistency, and visual quality.
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Jiyuan Hu, Zechuan Zhang, Zongxin Yang, Yi Yang. 2026-04-01. TRACE: High-Fidelity 3D Scene Editing via Tangible Reconstruction and Geometry-Aligned Contextual Video Masking. https://arxiv.org/abs/2604.01207
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