SearcharxivSearch

arXiv · 2604.07760

Reduced-Mass Orbital AI Inference via Integrated Solar, Compute, and Radiator Panels

Abstract

We describe and analyze a distributed compute architecture for SSO computational satellites that can potentially provide >100 kW compute power per launched metric ton (including deployment and station keeping mass). The architecture co-locates and integrates the solar cells, radiator, and compute functions into multiple small panels arranged in a large array. The resultant large vapor chamber radiator area per panel should permit ICs to operate at junction temperatures near 40*C with benefits in compute efficiency and reliability. Using the structure of the radiator to support the solar cells may also yield a specific power of about 500 W/kg compared to less than 100 for existing conventional implementations. Assuming development of custom solutions for all components, a 16 MW computation, 150 ton satellite comprising a 20 m x 2200 m grid of 16,000 panels can fit in a single Starship hold. The concept is scalable to much larger satellites with higher mass payloads or using on-orbit assembly. We consider panel sizes from 1 to 4 m2 to allow trading vapor chamber heat transport with compute efficiency and inter-panel communication. Assuming a 1 kW/panel design, 512-panel subarrays of the satellite can run a representative inference-only LLM with 500,000 token context window and 128 attention blocks, at a rate of 553 tokens/sec/session, across 256 simultaneous in-flight sessions. A full satellite could support 31 such subarrays, for >7900 inferences at a time.

Explore related subjects

Keep this discovery

Explore connections, maps & timelines

BibTeXRIS

Stephen Gaalema, Samuel Indyk, Clinton Staley. 2026-04-09. Reduced-Mass Orbital AI Inference via Integrated Solar, Compute, and Radiator Panels. https://arxiv.org/abs/2604.07760

Cite the original work for its findings. Save a collection to share your selection of sources.

KEEP EXPLORING

Related papers

Online Treasure Hunt in Vertex-Permuted Dynamic Rings

We study the problem of treasure hunt by a group of $k \geq 1$ agents in vertex-permuted dynamic rings (VP). In this model, the $n$ vertices remain on a ring but are permuted at each time step. We first show that treasure hunt is impossible for any $k \leq n-3$ agents, if there are no restrictions on the sequence of permutations used in the dynamic ring. We then study the $VP(\delta)$ setting, in which for every pair $i, j$ of vertices, the edge $(i, j)$ is guaranteed to appear within $\delta$ steps. We show that the class $VP(\delta)$ is feasible only for $\delta \geq \left\lceil \frac{n-1}{2}\right\rceil$. For the one-agent case, we show a tight bound of $\Theta(\delta n)$ on the worst-case search time as well as competitive ratio of any online algorithm for treasure hunt, provided $\delta \geq 2n$. We then give an optimal algorithm for $k$ agents, thereby showing that $k$ agents can obtain a speedup of $k$ on the worst-case search time. Finally, in the R-VP setting, in which in every step, the vertices are arranged as a ring according to a random permutation, we show that treasure hunt takes expected $\Theta(n)$ steps against an oblivious adversary and $\Theta(n \log n)$ steps against an adaptive adversary.

cs.DC

The Computing Channel: How Modulation Programs the Airwaves

Distributed computing and distributed artificial intelligence require frequent exchanges of intermediate results, although many applications need only an aggregate rather than messages from individual devices. Conventional systems recover each message before computing the aggregate, whereas over-the-air computation (OAC) exploits simultaneous transmission to obtain it directly. However, dominant OAC implementations rely on analog signaling, creating a mismatch with finite-precision data and digital communication procedures. This article presents digital function-oriented communication, in which finite-alphabet symbol representations and receiver decisions are jointly designed so that multiple-access superposition encodes the desired function without recovering individual inputs. We introduce its computational-constellation principle, main design approaches, extensions, and implementation challenges. Federated edge learning illustrates how the framework can reduce user-dependent data-bearing resources while operating directly on quantized model updates.

cs.DC

Can AI Remediate Backend Failures Safely? GuardedAct with Blast-Radius-Aware Sandboxing

Large Language Models (LLMs) have shown promising capabilities in generating remediation actions for microservice failures. However, directly executing AI-generated repair actions in production risks cascading collateral damage. We propose GuardedAct, a sandbox-first remediation framework that interposes a blast-radius-aware verification layer between the LLM action generator and the production environment. GuardedAct operates in four phases: (1) ingesting a diagnosis report together with the live system topology and recent telemetry, (2) prompting an LLM to produce a ranked list of candidate remediation actions, (3) simulating each action in a lightweight digital-twin sandbox that estimates the blast radius and assigns a risk label, and (4) enforcing a rollback-confidence gate that auto-executes only low-risk actions while escalating high-risk ones for human review. We evaluate GuardedAct on five fault scenarios injected into the DeathStarBench social-network application. Experimental results show that GuardedAct achieves an overall recovery rate of 87.4% while reducing collateral damage by 79.7% relative to direct LLM execution (from 25.6% to 5.2%), at the cost of a modest sandbox-induced increase in mean time to recovery (approximately 8 s). Ablation studies confirm that each component contributes meaningfully to the safety-speed trade-off.

cs.DC