SearcharxivSearch

arXiv · 2605.12451

FuTCR: Future-Targeted Contrast and Repulsion for Continual Panoptic Segmentation

Abstract

Continual Panoptic Segmentation (CPS) requires methods that can quickly adapt to new categories over time. The nature of this dense prediction task means that training images may contain a mix of labeled and unlabeled objects. As nothing is known about these unlabeled objects a priori, existing methods often simply group any unlabeled pixel into a single "background" class during training. In effect, during training, they repeatedly tell the model that all the different background categories are the same (even when they aren't). This makes learning to identify different background categories as they are added challenging since these new categories may require using information the model was previously told was unimportant and ignored. Thus, we propose a Future-Targeted Contrastive and Repulsive (FuTCR) framework that addresses this limitation by restructuring representations before new classes are introduced. FuTCR first discovers confident future-like regions by grouping model-predicted masks whose pixels are consistently classified as background but exhibit non-background logits. Next, FuTCR applies pixel-to-region contrast to build coherent prototypes from these unlabeled regions, while simultaneously repelling background features away from known-class prototypes to explicitly reserve representational space for future categories. Experiments across six CPS settings and a range of dataset sizes show FuTCR improves relative new-class panoptic quality over the state-of-the-art by up to 28%, while preserving or improving base-class performance with gains up to 4%.

Explore related subjects

Keep this discovery

BibTeXRIS

Nicholas Ikechukwu, Keanu Nichols, Deepti Ghadiyaram, Bryan A. Plummer. 2026-05-12. FuTCR: Future-Targeted Contrast and Repulsion for Continual Panoptic Segmentation. https://arxiv.org/abs/2605.12451

Cite the original work for its findings. Save a collection to share your selection of sources.

KEEP EXPLORING

Related papers

HiPerViT: A Hierarchical Perceiver-Vision Transformer Architecture for Multi-Scale Texture Recognition

Texture recognition remains challenging for modern vision models because discriminative evidence is often carried by higher-order spatial statistics rather than by object shape alone. While Vision Transformers provide strong long-range modeling capacity, their standard object-centric representations do not explicitly expose such statistical structure, which limits texture sensitivity in fine-grained recognition settings. We present HiPerViT, a compact vision-only architecture that injects an explicit second-order statistical prior into a transformer-based recognition pipeline. The method combines global and local image views with a compact bilinear descriptor encoded as a statistical token, and integrates this token with first-order spatial representations through Perceiver-style latent distillation. This design enables direct interaction between spatial tokens and second-order feature co-occurrence statistics, providing the model with explicit access to texture-relevant information without requiring multimodal pretraining or ensemble construction. Across six texture recognition benchmarks, HiPerViT achieves consistent improvements over strong vision-only baselines under the reported evaluation protocols, including gains of +3.05 percentage points on DTD, +10.48 on GTOS-Mobile, and +10.10 on 1200Tex. Beyond benchmark performance, our analyses show that these gains are largely invariant to the backbone depth used to extract second-order statistics and to the ordering of interaction and distillation stages. This pattern suggests that the primary source of improvement is not a specific fusion topology, but the explicit availability of second-order statistical information as a first-class representational signal. These results support explicit statistical tokenization as an effective and robust design principle for texture-centric visual recognition.

cs.CV

CamPilot: A Multi-Agent Cinematic Assistant for Camera-Controlled Movie Generation

The integration of large language models (LLMs) into video generation has enabled rapid text-to-video creation and improved visual quality. However, it still falls short of professional filmmaking, where cinematographic language is less refined than human-crafted camera work and multi-shot continuity remains challenging. To address these limitations, we introduce CamPilot, a multi-agent framework that integrates cinematographic planning and camera-work control to produce more coherent, logically structured, and human-aesthetic movies. CamPilot adopts a GRPO-based learning paradigm to learn camera work planning from 14K real-world professional movies, internalizing motion patterns and composition principles that support reasoning over shooting techniques (e.g., camera angle, motion, and focal behavior) and cross-shot relationships for controllable camera-viewpoint generation. Multiple agents further collaborate and evolve to improve overall output quality. To support this work and further studies in this domain, we establish CamEval, a benchmark for evaluating camera work quality and cinematic engagement. Empirical results show that CamPilot outperforms state-of-the-art text-to-movie generation methods on cinematographic control and quality, highlighting the impact of professional camera design on movie generation.

cs.CV

New Evidence, Same Choice: Testing Physical Experiment Selection in Vision Language Models

A model first sees an image from one physical measurement experiment, such as how far a block coasted, and must answer a question about a new trial, such as whether the block will pass a target after a fixed push. The initial experiment may provide enough information to answer, or the model may need another measurement, such as the object's mass, friction, restitution, or spring stiffness. We study whether vision language models can decide when to answer immediately and, when more evidence is needed, which experiment to perform. Current physical reasoning benchmarks usually evaluate only the final answer, so they do not directly measure this decision-making ability. We introduce a controlled evaluation where each problem provides one measurement image and four possible physical worlds created by combining two possible masses and two possible values of another relevant property. The model must either stop and answer or select the cheapest additional experiment that can resolve the question. We construct matched problem pairs where changing either the observed measurement or the question changes the optimal action. Since all possible worlds and experiment costs are known, we can explicitly determine the optimal choice. Across six open models and 144 physical parameter sets, direct responses repeat the same action for 95.1% to 100% of image pairs even when the correct action changes. Brief reasoning improves action switching, but the best model makes both decisions correctly for only 5.9% of image pairs. Additional analysis reveals failures in measurement interpretation, physical reasoning, and response formatting. By evaluating evidence selection separately from final answers, our benchmark reveals limitations in physical reasoning that conventional answer accuracy can overlook.

cs.CV