SearcharxivSearch

arXiv · 2606.13329

Work Stealing for the 2D-Mesh Topology of Satellite Constellations in Low Earth Orbit

Abstract

Asynchronous Many-Task (AMT) is a parallel programming model used in High Performance Computing (HPC). An AMT runtime can distribute fine-grained tasks across processing units called workers, through work stealing: when a worker has no tasks left to process, it tries to steal tasks from other workers. Workers are not restricted to a single compute node but can also be distributed across multiple nodes of an HPC cluster. Existing AMT runtimes assume a fully connected network with low, uniform latency and perform global work stealing, selecting another worker at random from all workers in the system. Space Edge Computing (SEC) uses constellations of satellites in Low Earth Orbit (LEO) as distributed compute clusters. Unlike HPC clusters, LEO satellites communicate through inter-satellite links that form a sparse mesh topology. Reaching a distant satellite requires multiple hops, each adding latency. As a step toward adapting AMT to SEC, this paper proposes a neighbor-only work stealing strategy in which workers steal exclusively from directly connected neighbors, avoiding multi-hop communication. An analytical model shows that restricting stealing this way yields a per-attempt latency advantage that grows with constellation size. Preliminary experiments on an HPC cluster with an emulated mesh over uniform low-latency links isolate the effect of victim selection: the neighbor-only strategy performs within ~2.2% of global stealing on both balanced and irregular workloads, indicating that restricting the victim set does not harm load balancing in this setting. Taken together, the experiments suggest that neighbor-only stealing can be on a par with global stealing, and the model suggests that neighbor-only stealing becomes preferable at scale.

Explore related subjects

Keep this discovery

BibTeXRIS

Mia Reitz, Dorian Chenet, Jonas Posner. 2026-06-11. Work Stealing for the 2D-Mesh Topology of Satellite Constellations in Low Earth Orbit. https://arxiv.org/abs/2606.13329

Cite the original work for its findings. Save a collection to share your selection of sources.

KEEP EXPLORING

Related papers

Online Treasure Hunt in Vertex-Permuted Dynamic Rings

We study the problem of treasure hunt by a group of $k \geq 1$ agents in vertex-permuted dynamic rings (VP). In this model, the $n$ vertices remain on a ring but are permuted at each time step. We first show that treasure hunt is impossible for any $k \leq n-3$ agents, if there are no restrictions on the sequence of permutations used in the dynamic ring. We then study the $VP(\delta)$ setting, in which for every pair $i, j$ of vertices, the edge $(i, j)$ is guaranteed to appear within $\delta$ steps. We show that the class $VP(\delta)$ is feasible only for $\delta \geq \left\lceil \frac{n-1}{2}\right\rceil$. For the one-agent case, we show a tight bound of $\Theta(\delta n)$ on the worst-case search time as well as competitive ratio of any online algorithm for treasure hunt, provided $\delta \geq 2n$. We then give an optimal algorithm for $k$ agents, thereby showing that $k$ agents can obtain a speedup of $k$ on the worst-case search time. Finally, in the R-VP setting, in which in every step, the vertices are arranged as a ring according to a random permutation, we show that treasure hunt takes expected $\Theta(n)$ steps against an oblivious adversary and $\Theta(n \log n)$ steps against an adaptive adversary.

cs.DC

The Computing Channel: How Modulation Programs the Airwaves

Distributed computing and distributed artificial intelligence require frequent exchanges of intermediate results, although many applications need only an aggregate rather than messages from individual devices. Conventional systems recover each message before computing the aggregate, whereas over-the-air computation (OAC) exploits simultaneous transmission to obtain it directly. However, dominant OAC implementations rely on analog signaling, creating a mismatch with finite-precision data and digital communication procedures. This article presents digital function-oriented communication, in which finite-alphabet symbol representations and receiver decisions are jointly designed so that multiple-access superposition encodes the desired function without recovering individual inputs. We introduce its computational-constellation principle, main design approaches, extensions, and implementation challenges. Federated edge learning illustrates how the framework can reduce user-dependent data-bearing resources while operating directly on quantized model updates.

cs.DC

Can AI Remediate Backend Failures Safely? GuardedAct with Blast-Radius-Aware Sandboxing

Large Language Models (LLMs) have shown promising capabilities in generating remediation actions for microservice failures. However, directly executing AI-generated repair actions in production risks cascading collateral damage. We propose GuardedAct, a sandbox-first remediation framework that interposes a blast-radius-aware verification layer between the LLM action generator and the production environment. GuardedAct operates in four phases: (1) ingesting a diagnosis report together with the live system topology and recent telemetry, (2) prompting an LLM to produce a ranked list of candidate remediation actions, (3) simulating each action in a lightweight digital-twin sandbox that estimates the blast radius and assigns a risk label, and (4) enforcing a rollback-confidence gate that auto-executes only low-risk actions while escalating high-risk ones for human review. We evaluate GuardedAct on five fault scenarios injected into the DeathStarBench social-network application. Experimental results show that GuardedAct achieves an overall recovery rate of 87.4% while reducing collateral damage by 79.7% relative to direct LLM execution (from 25.6% to 5.2%), at the cost of a modest sandbox-induced increase in mean time to recovery (approximately 8 s). Ablation studies confirm that each component contributes meaningfully to the safety-speed trade-off.

cs.DC