SearcharxivSearch

arXiv · 2606.16743

Fair Division by Contribution: A Shapley Value Perspective

Abstract

In many resource allocation problems, agents' valuations are best interpreted not as subjective preferences, but as the value they generate from receiving resources. Such valuations capture productivity, effectiveness, or technology, and may differ significantly across agents. In these settings, classical fairness notions such as proportionality or envy-freeness fail to reflect agents' heterogeneous contributions to the collective outcome. Motivated by this perspective, we introduce \emph{Shapley Value Fairness (SVF)} for the allocation of divisible goods without monetary transfers. SVF interprets an agent's entitlement as her expected marginal contribution to optimal social welfare, and uses the Shapley value of the associated welfare maximization game as a normative fairness benchmark. We position SVF relative to existing fairness notions and show that it provides a natural bridge between fairness and efficiency in contribution-based environments. Since exact implementation of the Shapley value is generally infeasible without transfers, SVF naturally leads to the problem of finding allocations that approximate this benchmark as well as possible. We provide a systematic worst-case analysis of the achievable Shapley approximation ratio. For general concave valuations, we establish a tight $\Theta(\ln n)$ bound. For capped concave valuations with bounded demands, this bound improves to $\Theta(\ln D)$, where $D$ is the maximum aggregate demand for any item. For linear valuations, we further refine the bound to $\Theta(\min\{k, \ln \gamma, \ln n\})$ in terms of the number of agent types $k$ and the value fluctuation ratio $\gamma$, and show that all bounds are asymptotically tight. Regarding per-instance guarantees, we show that a near-optimal approximation allocation can be computed efficiently (with high probability) via sampling for general concave valuations.

Explore related subjects

Keep this discovery

BibTeXRIS

Xiaohui Bei, Pinyan Lu, Xiaowei Wu, Shengwei Zhou. 2026-06-15. Fair Division by Contribution: A Shapley Value Perspective. https://arxiv.org/abs/2606.16743

Cite the original work for its findings. Save a collection to share your selection of sources.

KEEP EXPLORING

Related papers

MMS Allocation for Chores with Online Agent Arrivals

We study the fair allocation of $m$ indivisible chores to $n$ agents with subadditive cost functions arriving online in an arbitrary order. Upon an agent's arrival, we are informed of her cost function and must irrevocably assign her a set of chores. We focus on the Maximin Share (MMS) fairness notion and aim to compute an allocation in which all items are assigned, and no agent incurs a cost more than $\alpha$ times her MMS. Without any prior information about the instance (other than $n$ and $m$), we design an algorithm with a competitive ratio of $O(\min\{n, k\log^{1+\epsilon}k, \log m\})$ for any constant $\epsilon > 0$, where $k$ denotes the number of cost function types. Our bound matches the best known offline approximation guarantees for MMS under subadditive costs and is nearly optimal with respect to all three parameters: we show that even for binary additive cost functions, no online algorithm can achieve a competitive ratio of $o(\min\{n, k\log k, \log m\})$. We then consider the setting in which the $k$ cost function types are known in advance (though the realized types of arriving agents are not). For additive cost functions, we provide an algorithm with a competitive ratio of $O(\min\{\log k, \log(kn)/\log\log(kn)\})$, and show that constant-competitive algorithms do not exist for general $k$, even for the binary additive setting. For binary additive functions when $k \le n$, we propose a $3$-competitive algorithm and establish a lower bound of $2$.

cs.GT

Truncated Noisy Best-Response Algorithms: Toward Game Theoretic Learning with Safety Guarantees

We consider a game theoretic approach to solve multi-agent coordination problems with submodular maximization objectives. It is known for such problems that the Nash equilibria for the corresponding game are always within 50% of the optimal, but that the equilibria which achieve this worst-case bound are not stable. To exploit this instability, we propose a family of algorithms which we call Truncated Noisy Best-Response (TNBR) Algorithms. These algorithms are flexibly characterized by agents asynchronously and stochastically selecting actions from a neighbourhood of their best response payoffs. We compute bounds on the recurrent classes of TNBR algorithms' associated Markov chains. Our bounds fall into two categories: first, "Performance" bounds ensure that TNBR algorithms always have a high-value recurrent state; second, "Safety" bounds ensure that TNBR algorithms never have arbitrarily-bad recurrent states. Furthermore, these two types of bounds are linked by a waterbed-like effect: every game with a poor Safety guarantee necessarily has a favorable Performance guarantee.

cs.GT

Existence of the Core in Approval-Based Committee Elections

We settle the main open question in the theory of approval-based multi-winner elections: we show that there always exists a committee in the core. The core is a stability and group fairness concept. The proof introduces a new voting rule that optimizes an entropy-like objective function over committees and payment systems. All local optima of this objective function lie in the core, which implies that a core committee can be found in polynomial time.

cs.GT