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arXiv · 2606.18194

Ergodic Deviation-Robust Equilibrium under Mirror Descent Learning in Finite Games

Abstract

We introduce Ergodic Deviation-Robust Equilibrium (EDRE), a dynamics-relative equilibrium concept for repeated finite games in which agents learn via entropic mirror descent (EMD). EDRE requires three properties to hold simultaneously for the same profile and learning run: (E1) the limit profile is an $\varepsilon$-Nash equilibrium at a product distribution; (E2) along the entire learning trajectory, every fixed coalition's cumulative aggregate (summed-unilateral) deviation gain is $\tilde{\mathcal{O}}(\sqrt{T})$ with high probability; and (E3) the limit profile is a fixed point of the EMD map, so that it is selected by the dynamics rather than merely certified as an equilibrium. We prove that the $\sqrt{T}$ deviation-regret rate is order-tight, establish existence in exact-potential games (via Nash's theorem, with a constructive proximal route under concavity) together with Lyapunov monotonicity of EMD (and pointwise convergence when the fixed-point set is a singleton), and extend the selection property to monotone polymatrix games through variational inequalities. Although a static EDRE coincides with an $\varepsilon$-Nash equilibrium, its content is dynamic: robust (positive-measure) selection under EMD excludes linearly unstable equilibria, so EDRE acts as a Nash equilibrium equipped with a dynamic certificate rather than a static refinement. On the complexity side, we show that computing EDRE is PPAD-hard in general polymatrix games and belongs to promise-PPAD for potential games. A worked $2\times 2$ coordination-game example illustrates all components of the framework. Additional results, including a bandit-feedback extension, a period-doubling route to Li-Yorke chaos for the two-strategy EMD map at large step size, a linear-program formulation for minimum-cost steering, and supporting simulations, appear in the appendices.

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BibTeXRIS

Joshua Steier. 2026-06-16. Ergodic Deviation-Robust Equilibrium under Mirror Descent Learning in Finite Games. https://arxiv.org/abs/2606.18194

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