SearcharxivSearch

arXiv · 2606.19926

MemGUI-Agent: An End-to-End Long-Horizon Mobile GUI Agent with Proactive Context Management

Abstract

MLLM-based mobile GUI agents have made substantial progress on short-horizon tasks, yet remain unreliable on long-horizon tasks that require retaining intermediate facts across many steps and app transitions. We attribute this limitation to ReAct-style prompting, which passively accumulates per-step records, leading to prompt explosion and dilution of critical cross-app facts. To address this, we introduce MemGUI-Agent, an end-to-end long-horizon mobile GUI agent with proactive context management. MemGUI-Agent is built on Context-as-Action (ConAct), which casts context management as first-class actions emitted by the same policy that selects UI actions. Instead of passively appending history, ConAct maintains three structured context fields: folded action history, folded UI state, and recent step record, preserving critical UI facts while keeping context compact. To make proactive context management learnable across model scales, we construct MemGUI-3K, a 2,956-trajectory dataset with full ConAct annotations for supervised training and offline analysis. Training an 8B model on MemGUI-3K produces MemGUI-8B-SFT, an 8B MemGUI-Agent that achieves the best open-data 8B performance on MemGUI-Bench and generalizes to the out-of-distribution MobileWorld benchmark. Code, data, and trained models will be released at https://memgui-agent.github.io/.

Explore related subjects

Keep this discovery

BibTeXRIS

Guangyi Liu, Gao Wu, Congxiao Liu, Pengxiang Zhao, Liang Liu, Mading Li, Qi Zhang, Mengyan Wang, Liang Guo, Yong Liu. 2026-06-18. MemGUI-Agent: An End-to-End Long-Horizon Mobile GUI Agent with Proactive Context Management. https://arxiv.org/abs/2606.19926

Cite the original work for its findings. Save a collection to share your selection of sources.

KEEP EXPLORING

Related papers

ShellVis: Sandboxed Live Programming for Shell Scripts

Live programming provides visibility to programmers by running and tracing programs as they are edited. However, for programs with potentially harmful side effects, liveness can turn mistakes into disasters. We propose enabling live programming in environments with side effects via sandboxing: confining effects to a simulation of the true environment. We apply sandboxed live programming in the challenging context of shell scripting: a ubiquitous and powerful---yet notoriously opaque and error-prone---tool. ShellVis provides line-by-line feedback on a shell script's run-time behavior, with file operations sandboxed via a safe overlay of the file system. A qualitative user evaluation finds ShellVis to be helpful to participants, replacing tedious existing practices and instilling confidence. Participant responses also reveal areas for future research, particularly bridging the gulf of execution alongside the gulf of evaluation. ShellVis serves as a case study of how sandboxing can bring live-programming techniques into the many real-world programming contexts where side effects are important.

cs.HC

Visual-Motion-Induced Modulation of Pedestrian Trajectories Using Spatially Distributed Multi-Display Signage in Public Spaces

Multi-display signage (MDS), now ubiquitous in urban environments, has the potential to influence human behavior and experience in public spaces. However, despite its unique capability to present spatially distributed dynamic visual stimuli, its current use is mainly limited to advertising. In this study, we propose a perception-based approach for laterally modulating pedestrian trajectories as a nonverbal means of guiding pedestrians in public spaces. The approach is motivated by vection, the illusion of self-motion, and uses laterally moving monochrome stripes, a standard stimulus in vection research, presented across spatially distributed displays to elicit postural responses that may bias pedestrian trajectories. We evaluated the approach through a controlled laboratory experiment and a real-world field deployment involving actual pedestrian flows in a national museum. The laboratory experiment examined whether the MDS setup induced trajectory shifts in the direction predicted by prior research on the behavioral effects of vection. The field deployment investigated whether comparable effects would emerge in aggregate pedestrian behavior during unconstrained movement under conditions closer to those of urban public spaces. In the laboratory, full-screen motion significantly biased walking trajectories in the direction of visual motion, whereas partial-stripe motion produced no significant directional effect. In the field deployment, opposing full-screen motion conditions produced direction-consistent differences in aggregate pedestrian positions. The field results, observed despite the substantial variability in real-world pedestrian flows, extend the controlled laboratory findings and provide ecologically valid evidence supporting practical MDS-based pedestrian modulation in public settings. The results further suggest that sufficient visual-motion coverage may be important.

cs.HC

How AI Coders Discuss, Disagree, and Reach Consensus: Challenges and Opportunities for LLM-Based Qualitative Coding

The utility of AI in multi-coder qualitative coding has been widely discussed, yet little empirical evidence exists to delineate the contexts in which it performs reliably. We address this gap by quantifying the effectiveness of multi-agent LLM coding across varied qualitative datasets, revealing key contextual and structural factors that mediate coding outcomes. We developed a literature-informed baseline pipeline that enables AI agents to independently code, debate, and reconcile disagreements. Results revealed that coding accuracy depends on factors such as codebook length, qualitative data similarity, and agent disagreement. Notably, intense and unresolved debates between agents led to higher accuracy. Our analysis showed that while LLMs emulate many human discussion behaviors, they lack adaptive responsiveness to context. From these findings, we offer design recommendations for building automated coding systems. Our open-source AI discussion dataset and methodological framework lay the groundwork for advancing the design of AI-mediated automated thematic analysis.

cs.HC