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arXiv · 2606.20014

Hierarchical Control in Multi-Agent Games: LLM-based Planning and RL Execution

Abstract

Reinforcement learning (RL) has achieved strong performance in sequential decision-making, yet scaling to complex multi-agent environments remains challenging due to sparse rewards, large state-action spaces, and the difficulty of learning coordinated strategies. We propose a hierarchical architecture where a pretrained large language model (LLM) acts as a centralized strategic controller that selects among specialized RL skill policies for a team of agents, while RL policies handle reactive low-level execution. We evaluate this hybrid system in a competitive 2v2 King of the Hill environment against behavior tree (BT) and \emph{``Flat''} RL (end-to-end training without skill decomposition) baselines. The LLM+RL system achieves task performance statistically equivalent to hand-crafted BT (46.4\% vs 51.5\% win rate, $p=0.103$) while both significantly outperform Flat RL trained without skill decomposition. A user study ($n=15$) reveals that 60\% of participants perceive LLM+RL agents as the most human-like ($p=0.027$), citing behavioral adaptability and tactical variability. These results demonstrate that pretrained LLM reasoning can effectively orchestrate pretrained RL skills, achieving competitive multi-agent coordination and superior perceived believability without manual rule engineering.

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Jannik Hösch, Alessandro Sestini, Florian Fuchs, Amir Baghi, Joakim Bergdahl, Iolanda Leite, Konrad Tollmar, Jean-Philippe Barrette-LaPierre, Linus Gisslén. 2026-06-18. Hierarchical Control in Multi-Agent Games: LLM-based Planning and RL Execution. https://arxiv.org/abs/2606.20014

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