SearcharxivSearch

arXiv · 2606.23837

Flood-It with Jewelry -- Characterizing the Game Complexity for Cograph Generalizations

Abstract

Flood-It is a single-player game played on a precolored graph $G$, where the objective is to make $G$ monochromatic using as few flooding moves as possible. In each move, a color $c$ is selected and all vertices reachable from a fixed pivot vertex via a monochromatic path are recolored with $c$. In the free variant, the pivot may be chosen anew in every move. Deciding whether a graph can be made monochromatic in at most $k$ moves is NP-complete for both variants, fixed and free. This hardness persists even under strong structural restrictions such as split graphs and trees. The Free Flood-It variant is generally considered more difficult than its fixed-pivot counterpart, as it remains hard on several graph classes where the latter becomes tractable, including co-comparability and AT-free graphs. Cographs, that is, $P_4$-free graphs, are among the few classes on which even Free Flood-It is solvable in polynomial time and therefore serve as our starting point. We consider the ten natural one-vertex extensions of $P_4$ -- referred to as jewels -- and study the complexity of both flooding games on the $1024$ graph classes obtained by forbidding subsets of these graphs as induced subgraphs. Our main contribution is a polynomial-time algorithm for Free Flood-It on graphs that are free of the three jewels bull, gem, and $P_5$, covering $128$ of the $1024$ classes. In addition, we prove that both variants remain NP-complete on thin-spider graphs, which exclude the eight jewels banner, co-banner, chair, gem, house, kite, $P_5$, and $C_5$, thereby establishing hardness for $256$ additional classes. Combined with known algorithms and hardness results, our work determines the complexity of both Flood-It variants for $896$ of the $1024$ considered graph classes.

Explore related subjects

Keep this discovery

BibTeXRIS

Martin Darmüntzel, Christian Rosenke, Mark Scheibner. 2026-06-22. Flood-It with Jewelry -- Characterizing the Game Complexity for Cograph Generalizations. https://arxiv.org/abs/2606.23837

Cite the original work for its findings. Save a collection to share your selection of sources.

KEEP EXPLORING

Related papers

An FPTAS for Two-Machine Open-Shop Scheduling with a Single Unavailability Interval

We consider the two-machine open-shop scheduling problem in which one machine is unavailable during a fixed interval. We study the resumable setting: an operation interrupted by the unavailability interval may resume, without penalty, when the machine becomes available. The objective is to minimize the makespan. Although the problem is NP-hard and several approximation algorithms are known, whether it admits a fully polynomial-time approximation scheme (FPTAS) has remained open for two decades. We resolve this question affirmatively by giving the first FPTAS, thereby strengthening the previously known polynomial-time approximation scheme (PTAS). As an intermediate result, we develop a new pseudo-polynomial dynamic program with seven state dimensions, improving on the ten-dimensional formulation in the literature.

cs.DM

Generalized Graph Search Trees

Graph search algorithms and their corresponding graph search trees are commonly used in algorithmic graph theory. In recent years, the recognition problem of these graph search trees has received significant attention. So far, the research has focused on two types of search trees: first-in trees that behave like BFS-trees and last-in trees that behave like DFS-trees. The search tree paradigms differ from each other by the parent a vertex is connected to. In first-in trees, it is the first visited neighbor, while in last-in trees it is the last neighbor visited before that vertex. Here, we will generalize these concepts of graph search trees by allowing every preceding neighbor of a vertex to be the parent. We study the complexity of the recognition problem of these generalized graph search trees. We present NP-completeness proofs for most searches. We also show that the problem is trivial for Generic Search and polynomial-time solvable for several searches on bipartite graphs and chordal graphs. We also study the question how fixing the start vertex influences the complexity of the problem.

cs.DM

The exact asymptotic constant in the metric dimension of Jaccard space

Let $X$ be a finite set with $|X|=n$ and let $\mathrm{Jac}(a,b)=|a\,\triangle\, b|/|a\cup b|$ be the Jaccard distance on the power set $2^X$. Lladser and Paradise recently proved that the metric dimension of $(2^X,\mathrm{Jac})$ is $\Theta(n/\ln n)$, with the constant left open; their bounds are $(\ln 2)\,n/\ln n\lesssim \beta(2^X,\mathrm{Jac})\lesssim 2\ln(2e)\,n/\ln n$. We determine the constant: \[ \beta(2^X,\mathrm{Jac})=\frac{2n}{\log_2 n}\,(1+o(1))=(2\ln 2)\,\frac{n}{\ln n}\,(1+o(1)). \] The proof identifies the problem, on each ``slice'' of subsets of fixed cardinality, with the Erd\H{o}s--R\'enyi coin-weighing problem for a spring scale (the problem of \emph{detecting matrices}). The lower bound is the Erd\H{o}s--R\'enyi entropy argument applied to the middle slice; the upper bound follows from the explicit detecting families of Lindstr\"om and of Cantor and Mills, augmented by a single extra landmark that reveals cardinality.

cs.DM