SearcharxivSearch

arXiv · 2606.26607

Moebius: Serving Mixture-of-Expert Models with Seamless Runtime Parallelism Switch

Abstract

Mixture-of-Experts (MoE) architectures scale large language models (LLMs) to hundreds of billions of parameters. Serving a single MoE model requires multiple GPUs operating in parallel, typically through tensor parallelism (TP) or expert parallelism (EP). The optimal choice depends on the number of in-flight requests: TP is faster at low concurrency, whereas EP wins at high concurrency. Production workloads cross this boundary continually: online serving sees bursty arrivals that subside into quiet periods, and reinforcement-learning rollouts begin as a high-concurrency burst that decays into a long tail of stragglers. Pinning either layout therefore forfeits performance when the workload crosses to the other side. We present Moebius, a serving system that switches between EP and TP at runtime without restarting the engine or dropping in-flight requests. Our key insight is that EP and TP are two layouts of one model, not two models: they compute the same function over byte-identical expert weights and KV cache, so a switch changes only which rank owns each slice. Moving those owner-changed slices is the sole irreducible cost, and modern high-bandwidth GPU interconnects make it fast enough to do between decode steps without draining in-flight requests. Moebius preserves each parallelism's runtime resident, and reshards the single copy of expert weights and KV cache at fixed addresses with fused GPU-to-GPU transfer kernels. On 8x H200 GPUs serving Qwen3-235B-A22B, Moebius matches the better static parallelism at every operating point, and beats it on RL rollouts by 1.16-1.25x across steps. Each switch completes in 215-434 ms, and Moebius holds both layouts resident with only 2.4% memory overhead.

Explore related subjects

Keep this discovery

BibTeXRIS

Shaoyu Wang, Yizhuo Liang, Jaeyong Song, Chong Li, Seo Jin Park. 2026-06-25. Moebius: Serving Mixture-of-Expert Models with Seamless Runtime Parallelism Switch. https://arxiv.org/abs/2606.26607

Cite the original work for its findings. Save a collection to share your selection of sources.

KEEP EXPLORING

Related papers

Online Treasure Hunt in Vertex-Permuted Dynamic Rings

We study the problem of treasure hunt by a group of $k \geq 1$ agents in vertex-permuted dynamic rings (VP). In this model, the $n$ vertices remain on a ring but are permuted at each time step. We first show that treasure hunt is impossible for any $k \leq n-3$ agents, if there are no restrictions on the sequence of permutations used in the dynamic ring. We then study the $VP(\delta)$ setting, in which for every pair $i, j$ of vertices, the edge $(i, j)$ is guaranteed to appear within $\delta$ steps. We show that the class $VP(\delta)$ is feasible only for $\delta \geq \left\lceil \frac{n-1}{2}\right\rceil$. For the one-agent case, we show a tight bound of $\Theta(\delta n)$ on the worst-case search time as well as competitive ratio of any online algorithm for treasure hunt, provided $\delta \geq 2n$. We then give an optimal algorithm for $k$ agents, thereby showing that $k$ agents can obtain a speedup of $k$ on the worst-case search time. Finally, in the R-VP setting, in which in every step, the vertices are arranged as a ring according to a random permutation, we show that treasure hunt takes expected $\Theta(n)$ steps against an oblivious adversary and $\Theta(n \log n)$ steps against an adaptive adversary.

cs.DC

The Computing Channel: How Modulation Programs the Airwaves

Distributed computing and distributed artificial intelligence require frequent exchanges of intermediate results, although many applications need only an aggregate rather than messages from individual devices. Conventional systems recover each message before computing the aggregate, whereas over-the-air computation (OAC) exploits simultaneous transmission to obtain it directly. However, dominant OAC implementations rely on analog signaling, creating a mismatch with finite-precision data and digital communication procedures. This article presents digital function-oriented communication, in which finite-alphabet symbol representations and receiver decisions are jointly designed so that multiple-access superposition encodes the desired function without recovering individual inputs. We introduce its computational-constellation principle, main design approaches, extensions, and implementation challenges. Federated edge learning illustrates how the framework can reduce user-dependent data-bearing resources while operating directly on quantized model updates.

cs.DC

Can AI Remediate Backend Failures Safely? GuardedAct with Blast-Radius-Aware Sandboxing

Large Language Models (LLMs) have shown promising capabilities in generating remediation actions for microservice failures. However, directly executing AI-generated repair actions in production risks cascading collateral damage. We propose GuardedAct, a sandbox-first remediation framework that interposes a blast-radius-aware verification layer between the LLM action generator and the production environment. GuardedAct operates in four phases: (1) ingesting a diagnosis report together with the live system topology and recent telemetry, (2) prompting an LLM to produce a ranked list of candidate remediation actions, (3) simulating each action in a lightweight digital-twin sandbox that estimates the blast radius and assigns a risk label, and (4) enforcing a rollback-confidence gate that auto-executes only low-risk actions while escalating high-risk ones for human review. We evaluate GuardedAct on five fault scenarios injected into the DeathStarBench social-network application. Experimental results show that GuardedAct achieves an overall recovery rate of 87.4% while reducing collateral damage by 79.7% relative to direct LLM execution (from 25.6% to 5.2%), at the cost of a modest sandbox-induced increase in mean time to recovery (approximately 8 s). Ablation studies confirm that each component contributes meaningfully to the safety-speed trade-off.

cs.DC