SearcharxivSearch

arXiv · 2607.00300

Fully Distributed T\^atonnement for Chores Markets

Abstract

We study price-adjustment dynamics for computing competitive equilibria (CE) in Fisher markets with chores. Unlike in classical goods markets, prices in chores markets are payments for taking on undesirable tasks, and natural excess-demand dynamics can fail; even the na\"ive analogue of Walrasian t\^atonnement may diverge. Recent work of Chaudhury et al. [2025] overcomes this obstacle via relative t\^atonnement, which subtracts the average excess-demand signal from the excess demand vector. This recovers convergence, but at the cost of coupling the price updates across all chores. This leaves open whether such global coupling is inherent, or whether convergent t\^atonnement can be recovered through a genuinely local update in which each chore reacts only to its own excess demand. We answer this question affirmatively through multiplicative t\^atonnement, a fully distributed dynamics in which each chore price is updated using only its current price and its own excess-demand signal. Although the update contains no explicit normalization term, Walras' law and the multiplicative form of the update implicitly preserve the relevant aggregate price geometry. We prove that multiplicative t\^atonnement converges to a CE in any chores Fisher market with continuous, convex, and $1$-homogeneous (CCH) disutilities. For convex CES disutilities, we further prove an approximate-CE convergence rate with the same $O(1/\varepsilon^2)$ dependence as relative t\^atonnement, but with improved dependence on problem constants. Experiments on real-world and simulated instances show that multiplicative t\^atonnement is substantially faster in practice, often by an order of magnitude.

Explore related subjects

Keep this discovery

Explore connections, maps & timelines

BibTeXRIS

Bhaskar Ray Chaudhury, Christian Kroer, Ruta Mehta, Tianlong Nan. 2026-07-01. Fully Distributed T\^atonnement for Chores Markets. https://arxiv.org/abs/2607.00300

Cite the original work for its findings. Save a collection to share your selection of sources.

KEEP EXPLORING

Related papers

MMS Allocation for Chores with Online Agent Arrivals

We study the fair allocation of $m$ indivisible chores to $n$ agents with subadditive cost functions arriving online in an arbitrary order. Upon an agent's arrival, we are informed of her cost function and must irrevocably assign her a set of chores. We focus on the Maximin Share (MMS) fairness notion and aim to compute an allocation in which all items are assigned, and no agent incurs a cost more than $\alpha$ times her MMS. Without any prior information about the instance (other than $n$ and $m$), we design an algorithm with a competitive ratio of $O(\min\{n, k\log^{1+\epsilon}k, \log m\})$ for any constant $\epsilon > 0$, where $k$ denotes the number of cost function types. Our bound matches the best known offline approximation guarantees for MMS under subadditive costs and is nearly optimal with respect to all three parameters: we show that even for binary additive cost functions, no online algorithm can achieve a competitive ratio of $o(\min\{n, k\log k, \log m\})$. We then consider the setting in which the $k$ cost function types are known in advance (though the realized types of arriving agents are not). For additive cost functions, we provide an algorithm with a competitive ratio of $O(\min\{\log k, \log(kn)/\log\log(kn)\})$, and show that constant-competitive algorithms do not exist for general $k$, even for the binary additive setting. For binary additive functions when $k \le n$, we propose a $3$-competitive algorithm and establish a lower bound of $2$.

cs.GT

Truncated Noisy Best-Response Algorithms: Toward Game Theoretic Learning with Safety Guarantees

We consider a game theoretic approach to solve multi-agent coordination problems with submodular maximization objectives. It is known for such problems that the Nash equilibria for the corresponding game are always within 50% of the optimal, but that the equilibria which achieve this worst-case bound are not stable. To exploit this instability, we propose a family of algorithms which we call Truncated Noisy Best-Response (TNBR) Algorithms. These algorithms are flexibly characterized by agents asynchronously and stochastically selecting actions from a neighbourhood of their best response payoffs. We compute bounds on the recurrent classes of TNBR algorithms' associated Markov chains. Our bounds fall into two categories: first, "Performance" bounds ensure that TNBR algorithms always have a high-value recurrent state; second, "Safety" bounds ensure that TNBR algorithms never have arbitrarily-bad recurrent states. Furthermore, these two types of bounds are linked by a waterbed-like effect: every game with a poor Safety guarantee necessarily has a favorable Performance guarantee.

cs.GT

Existence of the Core in Approval-Based Committee Elections

We settle the main open question in the theory of approval-based multi-winner elections: we show that there always exists a committee in the core. The core is a stability and group fairness concept. The proof introduces a new voting rule that optimizes an entropy-like objective function over committees and payment systems. All local optima of this objective function lie in the core, which implies that a core committee can be found in polynomial time.

cs.GT