SearcharxivSearch

arXiv · 2607.01059

Fair Allocation under Conflict Constraints via Strong Colorability

Abstract

In the fair allocation problem under conflict constraints, the goal is to partition the vertices of a graph among agents in a fair manner, such that no two adjacent vertices are assigned to the same agent. We study this problem for agents with common preferences through the lens of three fairness criteria: stochastic-dominance envy-freeness up to one item for preference orders (SD-EF1), envy-freeness up to one item for monotone additive valuations (EF1), and envy-freeness up to one item from each side for general additive valuations (EF[1,1]). To do so, we introduce a hierarchy of variants of the strong chromatic number, a graph quantity introduced independently by Alon and Fellows in the early nineties. Our results reveal a close connection between fair allocation under conflict constraints and the first two levels of this hierarchy, providing a unified route to both existential and algorithmic results. For SD-EF1, we fully characterize the number of agents needed to guarantee a fair allocation of a given graph for every common preference order. For EF1 and EF[1,1], we provide analogous sufficient conditions, extending a result on path graphs due to Equbal, Gurjar, Igarashi, Kumar, Manurangsi, Nath, Saxena, Vaish, and Yoneda. We also show that, unlike in the SD-EF1 setting, the sufficient conditions for EF1 and EF[1,1] are not necessary in general. Our framework yields existential and algorithmic consequences in terms of the maximum degree. We obtain that every graph with maximum degree $\Delta$ admits SD-EF1, EF1, and EF[1,1] allocations for common preferences whenever the number of agents is at least $3\Delta-1$. We further provide, for any $\varepsilon>0$, deterministic polynomial-time algorithms that find such allocations whenever the number of agents is at least $(3+\varepsilon)\Delta$. These guarantees strengthen earlier work by Barman and Viswanathan on equitable colorings.

Explore related subjects

Keep this discovery

BibTeXRIS

Ishay Haviv. 2026-07-01. Fair Allocation under Conflict Constraints via Strong Colorability. https://arxiv.org/abs/2607.01059

Cite the original work for its findings. Save a collection to share your selection of sources.

KEEP EXPLORING

Related papers

MMS Allocation for Chores with Online Agent Arrivals

We study the fair allocation of $m$ indivisible chores to $n$ agents with subadditive cost functions arriving online in an arbitrary order. Upon an agent's arrival, we are informed of her cost function and must irrevocably assign her a set of chores. We focus on the Maximin Share (MMS) fairness notion and aim to compute an allocation in which all items are assigned, and no agent incurs a cost more than $\alpha$ times her MMS. Without any prior information about the instance (other than $n$ and $m$), we design an algorithm with a competitive ratio of $O(\min\{n, k\log^{1+\epsilon}k, \log m\})$ for any constant $\epsilon > 0$, where $k$ denotes the number of cost function types. Our bound matches the best known offline approximation guarantees for MMS under subadditive costs and is nearly optimal with respect to all three parameters: we show that even for binary additive cost functions, no online algorithm can achieve a competitive ratio of $o(\min\{n, k\log k, \log m\})$. We then consider the setting in which the $k$ cost function types are known in advance (though the realized types of arriving agents are not). For additive cost functions, we provide an algorithm with a competitive ratio of $O(\min\{\log k, \log(kn)/\log\log(kn)\})$, and show that constant-competitive algorithms do not exist for general $k$, even for the binary additive setting. For binary additive functions when $k \le n$, we propose a $3$-competitive algorithm and establish a lower bound of $2$.

cs.GT

Truncated Noisy Best-Response Algorithms: Toward Game Theoretic Learning with Safety Guarantees

We consider a game theoretic approach to solve multi-agent coordination problems with submodular maximization objectives. It is known for such problems that the Nash equilibria for the corresponding game are always within 50% of the optimal, but that the equilibria which achieve this worst-case bound are not stable. To exploit this instability, we propose a family of algorithms which we call Truncated Noisy Best-Response (TNBR) Algorithms. These algorithms are flexibly characterized by agents asynchronously and stochastically selecting actions from a neighbourhood of their best response payoffs. We compute bounds on the recurrent classes of TNBR algorithms' associated Markov chains. Our bounds fall into two categories: first, "Performance" bounds ensure that TNBR algorithms always have a high-value recurrent state; second, "Safety" bounds ensure that TNBR algorithms never have arbitrarily-bad recurrent states. Furthermore, these two types of bounds are linked by a waterbed-like effect: every game with a poor Safety guarantee necessarily has a favorable Performance guarantee.

cs.GT

Existence of the Core in Approval-Based Committee Elections

We settle the main open question in the theory of approval-based multi-winner elections: we show that there always exists a committee in the core. The core is a stability and group fairness concept. The proof introduces a new voting rule that optimizes an entropy-like objective function over committees and payment systems. All local optima of this objective function lie in the core, which implies that a core committee can be found in polynomial time.

cs.GT