SearcharxivSearch

arXiv · 2607.18272

Market Strategy Evaluation for Prosumers in Local Electricity Markets

Abstract

Prosumers equipped with distributed generation and flexible loads form autonomous cyber-physical energy systems that control local resources and participate in local energy markets with minimal human intervention. This work develops and evaluates an agent-based simulation platform in which agents, representing prosumer households with photovoltaic systems, battery storage systems, electric vehicles, and heat pumps, participate in a uniform-price double-sided call auction. The effect of individual bidding strategies on community-level efficiency and prosumer-level financial outcomes is incompletely understood, particularly when prosumers with heterogeneous portfolios interact in one market. Four market strategies of increasing complexity are compared: a zero-intelligence constrained baseline, a boundary-price strategy, an extended storage cascade, and a market-adaptive pricing strategy. The simulation is conducted on a community of 33 prosumers at 15-minute resolution, spanning summer, winter, and spring to characterize seasonal variation. Results show that rule-based resource control substantially reduces community energy expenditure: the extended storage cascade achieves a total cost of 39.06 EUR compared to 62.38 EUR under the zero-intelligence baseline, a reduction of 37.4 %. The market-adaptive strategy yields the highest aggregate community financial gain through local energy market participation (14.40 EUR vs. 10.28 EUR for the baseline, a gain of 40.1 %) under summer conditions. Strategy effectiveness depends on both portfolio composition and seasonal supply conditions, requiring joint evaluation of resource control and pricing decisions.

Explore related subjects

Keep this discovery

BibTeXRIS

Lukas Peter Wagner, Raoul Bisson, Felix Gehlhoff. 2026-06-12. Market Strategy Evaluation for Prosumers in Local Electricity Markets. https://arxiv.org/abs/2607.18272

Cite the original work for its findings. Save a collection to share your selection of sources.

KEEP EXPLORING

Related papers

MMS Allocation for Chores with Online Agent Arrivals

We study the fair allocation of $m$ indivisible chores to $n$ agents with subadditive cost functions arriving online in an arbitrary order. Upon an agent's arrival, we are informed of her cost function and must irrevocably assign her a set of chores. We focus on the Maximin Share (MMS) fairness notion and aim to compute an allocation in which all items are assigned, and no agent incurs a cost more than $\alpha$ times her MMS. Without any prior information about the instance (other than $n$ and $m$), we design an algorithm with a competitive ratio of $O(\min\{n, k\log^{1+\epsilon}k, \log m\})$ for any constant $\epsilon > 0$, where $k$ denotes the number of cost function types. Our bound matches the best known offline approximation guarantees for MMS under subadditive costs and is nearly optimal with respect to all three parameters: we show that even for binary additive cost functions, no online algorithm can achieve a competitive ratio of $o(\min\{n, k\log k, \log m\})$. We then consider the setting in which the $k$ cost function types are known in advance (though the realized types of arriving agents are not). For additive cost functions, we provide an algorithm with a competitive ratio of $O(\min\{\log k, \log(kn)/\log\log(kn)\})$, and show that constant-competitive algorithms do not exist for general $k$, even for the binary additive setting. For binary additive functions when $k \le n$, we propose a $3$-competitive algorithm and establish a lower bound of $2$.

cs.GT

Truncated Noisy Best-Response Algorithms: Toward Game Theoretic Learning with Safety Guarantees

We consider a game theoretic approach to solve multi-agent coordination problems with submodular maximization objectives. It is known for such problems that the Nash equilibria for the corresponding game are always within 50% of the optimal, but that the equilibria which achieve this worst-case bound are not stable. To exploit this instability, we propose a family of algorithms which we call Truncated Noisy Best-Response (TNBR) Algorithms. These algorithms are flexibly characterized by agents asynchronously and stochastically selecting actions from a neighbourhood of their best response payoffs. We compute bounds on the recurrent classes of TNBR algorithms' associated Markov chains. Our bounds fall into two categories: first, "Performance" bounds ensure that TNBR algorithms always have a high-value recurrent state; second, "Safety" bounds ensure that TNBR algorithms never have arbitrarily-bad recurrent states. Furthermore, these two types of bounds are linked by a waterbed-like effect: every game with a poor Safety guarantee necessarily has a favorable Performance guarantee.

cs.GT

Existence of the Core in Approval-Based Committee Elections

We settle the main open question in the theory of approval-based multi-winner elections: we show that there always exists a committee in the core. The core is a stability and group fairness concept. The proof introduces a new voting rule that optimizes an entropy-like objective function over committees and payment systems. All local optima of this objective function lie in the core, which implies that a core committee can be found in polynomial time.

cs.GT